Produktbeschreibung
Guadalcanal 1942 On the morning of August 7, 1942, the U.S. Marines landed on the beaches of Guadalcanal, marking the first American offensive against Japan in the Pacific in World War II. The bitter and protracted struggle that followed involved major elements of the navies and air forces of both sides. Am Morgen des 7.August 1942, landeten die U.S. Marinesoldaten an den Stränden von Guadalcanal, markierten die erste amerikanische Offensive gegen Japan im Zweiten Weltkrieg im Pazifik. Der bittere und langwierige Kampf, der folgte, beteiligte wichtige Elementen der Marine und Luftwaffe der beiden Seiten. 3,5 Tage/Spielrunde, 1 Meile/Feld, Kpmpanie, 1-4 Spieler (oder Team), Spieldauer 5-30 Minuten, 2-3 Stunden, 4-30 Stunden je nach Komplexität 600 Spielsteine, 1 Karte, 24-seitiges Regel & Szenarienheft
"We struck at Guadalcanal to halt the advance of the Japanese. We did not know how strong he was, nor did we know his plans. We knew only that he was moving down the island chain and that he had to be stopped ... From that moment in 1942, the tide turned, and the Japanese never again advanced."
-- Maj. Gen. Alexander A. Vandegrift, USMC
Commanding General, 1st Marine Corp
On the morning of August 7, 1942, the U.S. Marines landed on the beaches of Guadalcanal, marking the first American offensive against Japan in the Pacific in World War II. The bitter and protracted struggle that followed involved major elements of the navies and air forces of both sides.
Guadalcanal was the operation that started the Allies on the road to Tokyo. From here the U.S. Marines would later launch the invasions of the Palau Islands, Bougainville and Guam. Operation Shoestring is a company-level game focusing on that dramatic first conflict.
Game Features:
* Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, shore bombardment, air support, and even Banzai charges into one easy-to-use system
* Full-featured naval and air game that integrates with the island fighting
* Engineers to rebuild airfields and construct improved positions
* Japanese hidden units and limited U.S. intelligence
* Scenarios, campaign game and variants
* Automatic Victory conditions that make each game different from the last
TIME SCALE 3.5 day per game turn
MAP SCALE One mile per hex
UNIT SCALE Company
NUMBER OF PLAYERS One to Four; suitable for team play
PLAYING TIME 5-30 minutes for introductory scenario; 2-3 hours for tournament scenario; 4-30 hours for campaign game
Game Components:
COUNTERS
600 full-color two-sided counters.
MAPS
One 22x34" full-color mapsheets
* One 10-sided die
* 24-page Rule & Scenario Book
* Player Aid Cards: U.S. Naval Display Card, Japanese Naval Display Card, Japanese Hidden Units Card, Air-to-Air/Air-to-Surface Combat Flow Chart, Game Charts Card, Automatic Victory Conditions Card |