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Seitenabrufe
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247149990 Seitenabrufe seit dem 30.06.2003 |
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Traveller (New)
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Traveller5 is the newest edition of one of the most popular and successful science-fiction role-playing settings of all time. Chronicling the high tech future of a star-spanning empire and thousands of worlds, species, and cultures, Traveller is filled with challenges and adventure. With rules for character creation (including androids, genetic engineering, aliens, and robots), combat, high technology, starships, and more, Traveller5 has everything players need to start playing in the universe of the far future.
Rollenspiele
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MGP 40000 |
Traveller RPG: Core Rulebook (HC)
z.Zt. vergriffen
Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. Based on the Classic Traveller rules set and streamlined for modern roleplaying, the Traveller Core Rulebook contains everything you need to begin exploring the galaxy of the Third Imperium, including information on spaceports, ancient civilizations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts - it is your gateway into new universes!
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MGP 40008 |
Traveller: Traveller STARTER SET
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Valeria One to Valeria Two, increase thrust?
Nail Beowulf before he leaves the gravity well and jumps?
Good shot! Target's main drive is hit, acceleration has ceased?
Prepare boarding party. Tell them to watch out for any heroes?
Matching velocity and rotation. This is going to be a good payday?
?Commence boarding?
Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adve... (vollständige Beschreibung)
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MGP 40058 |
Traveller RPG: Core Rulebook Update 2022 (HC)
This is Free Trader Beowulf, calling anyone…
Mayday, Mayday… We are under attack…
Main drive is gone… Turret number one not responding…
Mayday… Losing cabin pressure fast, calling anyone…
Please help… This is Free Trader Beowulf…
…Mayday…
Fully Updated and Revised
Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook Update 2022 contains everything you need to create one of these adventures and begin ... (vollständige Beschreibung)
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72,00 EUR
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Kaufen
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Regelerweiterungen |
MGP 40002 |
Traveller: High Guard (HC)
Dieser Artikel ist endgültig vergriffen
Your Warp Drives Await! A core expansion to Traveller, High Guard enables players to design, build, and fly spacecraft of all types found throughout the galaxy, and includes rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to handling spacecraft operations, from engaging in vicious boarding actions and spacecraft security, to accessing technologies seen in s... (vollständige Beschreibung)
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endgültig vergriffen |
MGP 40003 |
Traveller: Central Supply Catalogue (HC)
Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy.
From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents of this book, you will have everything needed to entertain the local ambassador, survive a month in... (vollständige Beschreibung)
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58,00 EUR
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Kaufen
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MGP 40004 |
Traveller: Vehicle Handbook (HC)
Universes of science fiction are filled with vehicles ranging from the mundane to the exotic. A starport on a world far beyond the frontier may see a mix of pedal-powered rickshaws, horse-drawn wagons and anti-grav skimmers. A high-tech centralised and industrial world will have skies filled with the anti-grav equivalent of cars, trucks and buses, while its military will be able to deploy armoured tanks who can withstand bombardment from spacecraft in orbit above them. All of these, and many mor... (vollständige Beschreibung)
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54,00 EUR
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Kaufen
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MGP 40007 |
Traveller: Traveller Companion (HC)
The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound severity.
Rules for hunger, thirst, temperature, atmospheric and water pressure effects make the universe more realistic, not to mention more hazardous. Encounters with animals and vehicles are also covered, along with the consequences of lawbreaking on personal and starship-operations scales.
The... (vollständige Beschreibung)
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64,00 EUR
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Kaufen
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MGP 40019 |
Traveller: Elemental Class Cruisers Shipbuilders Blueprints (Box Set)
The cruisers of the Imperial Navy are both its symbol and its workhorses. The three classes of ship that make up the Element cruiser family are mainstays of the Imperial Navy, and can be found across Charted Space.
From fighting wars and protecting the space lanes, to flag showing missions and voyages of discovery, Element cruisers are true, reliable workhorses of the navy.
These huge vessels are equipped with configurable pods, allowing them to be tailored to specific missions, and this box... (vollständige Beschreibung)
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90,00 EUR
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Kaufen
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MGP 40064 |
Traveller: Mercenary (Box Set)
Mercenary. Money will not always get you good soldiers, but good soldiers can always get you money… or land, or power, or whatever you are willing to pay them to fight for.
Raise Your Force. Mercenary presents detailed rules for raising and equipping a mercenary force, training your troops and finding the best – or maybe just the cheapest – hardware on the market. Units are rated according to their capabilities in critical areas such as direct combat, aerospace defence or bombardment. U... (vollständige Beschreibung)
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104,00 EUR
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Kaufen
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MGP 40067 |
Traveller: Field Catalogue (HC)
The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special the weapon design system puts custom firepower in the hands of your mercenaries. Balance knockdown power against armour penetration and magazine capacity; magazine capacity against the ability to get a shot on target before the opposition fires back. This book also has rules for situations the average Tr... (vollständige Beschreibung)
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64,00 EUR
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Kaufen
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MGP 40076 |
Traveller: Sector Construction Guide (HC)
Hot Seller
The Sector Construction Guide jumpstarts creativity to develop sectors of the referee’s own making, with a focus on the Foreven sector, an area adjacent to the Spinward Marches. The guidelines in this set provide tools to develop a detailed sector, whether in Charted Space or in an entirely different universe, covering overall setting creation, mainworlds, polities, and alien sophonts, with suggestions for variants to system creation rules to fit a referee’s unique ideas.
Included in the ... (vollständige Beschreibung)
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76,00 EUR
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Kaufen
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MGP 40085 |
Traveller: The Robot Handbook (HC)
Sammlerstück / Rarität
Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing more than a radio to control other machines. They may move across the ground, sea or sky, eq... (vollständige Beschreibung)
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74,00 EUR
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Kaufen
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MGP 40087 |
Traveller: High Guard Update 2022 (HC)
Bitte vorbestellen
High Guard Update 2022 is a major expansion to the Traveller roleplaying game with rules for designing, building and operating spacecraft found throughout the galaxy. From small and nimble fighter craft to the adventure-class ships that Travellers fly, from gargantuan megafreighters to military capital ships, this book provides everything the aspiring naval architect needs to populate their universe with ships that ply the spacelanes.
This book also provides rules for designing space stations... (vollständige Beschreibung)
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ca. 60,00 EUR
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Vorbestellen
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Hintergrundmaterialien |
MGP 40009 |
Traveller: The Pirates of Drinax (Slipcase)
A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!
In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends fo... (vollständige Beschreibung)
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166,00 EUR
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Kaufen
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MGP 40013 |
Traveller: The Great Rift (Box)
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The Last Great Unknown in Charted Space
Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar flight, and of starship wrecks belonging to no known race.
From the cold war of the Islands Cluster ... (vollständige Beschreibung)
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MGP 40025 |
Traveller: Behind the Claw (HC)
Behind the Claw presents two complete sectors of Imperial space; Deneb and the Spinward Marches. Deneb is bordered by the Vargr Extents and the Great Rift, and has traditionally seen fierce rivalry between its powerful dukes. A long history of compromises and temporary deals has created a fragmented political situation ripe for exploitation by those with the wit and the will… and there is always the threat of corsairs from over the border. The Spinward Marches is a border region, caught betwee... (vollständige Beschreibung)
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64,00 EUR
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Kaufen
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MGP 40034 |
Traveller: Drinaxian Companion (HC)
A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!
The Drinaxian Companion is an expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. This volume presents additional rules and adventure possibilities, along with a useful summary of the Pirates of Drinax campaign and locations featured within it. New a... (vollständige Beschreibung)
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64,00 EUR
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Kaufen
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MGP 40038 |
Traveller: Sword Worlds (HC)
The Sword Worlds lie just beyond the Imperial border, a distinct cultural region settled long ago by refugees from a civil war. Theirs was a tough existence, but it produced a people both proud and resilient. Their history is one of internal and external conflict; wars for dominance of the Sword Worlds and wars against the Imperium. Sword Worlds details the people of the Sword Worlds Confederation as they have never been seen before. Their motivations, their strengths and their weaknesses – al... (vollständige Beschreibung)
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64,00 EUR
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Kaufen
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MGP 40040 |
Traveller: Deepnight Revelation (Boxed Set)
A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation. The Deepnight Entity. It was alive when the stars were young. It saw the birth of galaxies, and it will see the death of the universe. It is growth and destruction; menace and saviour. It retreated into a prison of its own making, and there it waits. An exploration ship found the clues, and was destroyed. A researcher touched its mind, and was driven insane. What is it? We must know.
Deepni... (vollständige Beschreibung)
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96,00 EUR
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Kaufen
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MGP 40040X |
Traveller: Deepnight Revelation (Boxed Set)
Sonderangebot
Beschädigung der Box - Diese ist auf der Rückseite eingedrückt und eingerissen.
Der Inhalt ist tadellos! Die Box ist noch in Folie ...
Damage to the box - This is dented and torn on the back.
The contents are impeccable! The box is still in foil ...
A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation. The Deepnight Entity. It was alive when the stars were young. It saw the birth of galaxies, and it will see the death of the universe. It is... (vollständige Beschreibung)
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66,00 EUR
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Kaufen
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MGP 40047 |
Traveller: Aliens of Charted Space Volume 1 (HC)
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Aliens of Charted Space Volume 1 details four spacefaring cultures, three of them alien and one curiously familiar. These are the Zhodani, humans transplanted from Earth to develop in far-off Zhdant. Their well-ordered society is very different to the squabbling mini-states of the Vargr despite sharing a common Terran ancestry. The Aslan and the K’Kree, meanwhile, are polar opposites; proud warriors and militant herd-creatures.This book contains rules for creating Travellers from each of these... (vollständige Beschreibung)
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MGP 40048 |
Traveller: Aliens of Charted Space Volume 2 (HC)
Aliens of Charted Space 2 details three of the most misunderstood cultures of Charted Space – the Solomani, the Droyne and the Hivers. Despite the fact they are the original humans, the Solomani are confusing to outsiders and often portrayed as despicable in Imperial propaganda. The Droyne and the Hivers are alien in both physical form and way of thinking. Both make many outsiders uneasy – and with good reason. This book contains rules for creating Travellers from each of these alien races, ... (vollständige Beschreibung)
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76,00 EUR
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Kaufen
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MGP 40049 |
Traveller: Glorious Empire (HC)
The Glorious Empire is an Aslan splinter state in the Trojan Reach that engages in the forbidden practice of slavery. The Empire has spurned the Aslan custom of ritual warfare, insisting upon violent open war in all conflicts. Their borders have held strong for centuries… until now. Beset by enemies on all sides, the Empire is now collapsing rapidly and has lost one world after another. However, like a wounded and cornered predator, the Empire does not plan to go down without a fight. On world... (vollständige Beschreibung)
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54,00 EUR
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Kaufen
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MGP 40051 |
Traveller: Solomani Front (HC)
The scene of bitter fighting in the Solomani Rim War, tensions still run high in the Solomani Front.
In the Solomani Rim, hard-liners agitate for a campaign to retake Terra from the Imperials whilst dissidents plot secession
from the Solomani Confederation.
In Alpha Crucis, independent worlds seek to chart their own course despite interference from the Confederation.
The Solomani Front is a land of opportunity, lying between the open worlds of the rimward fringe and the vast markets of t... (vollständige Beschreibung)
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66,00 EUR
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Kaufen
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MGP 40065 |
Traveller: Specialist Forces (HC)
Hot Seller
Specialist troops offer advantages the wise commander can exploit, or prevent the enemy from making use of their own advantages. Anti-armour and anti-aerospace specialists level the playing field for other troops, whilst recon experts provide vital information and commandos take advantage of it. Specialist Forces presents information on these experts, along with rules governing their functions and equipment for their use. Mercenaries hope they will never be confronted with chemical or nuclear wa... (vollständige Beschreibung)
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64,00 EUR
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Kaufen
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MGP 40066 |
Traveller: Mercenaries of Charted Space (HC)
There is more to being a successful mercenary than fighting.
A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry,
and who the opposition might be.
Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes;
from the Aslan Hierate to the Two Thousand worlds. The unique characteristics of each region are detailed, along with some of th... (vollständige Beschreibung)
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56,00 EUR
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Kaufen
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MGP 40073 |
Traveller: Third Imperium (HC)
Hot Seller
The Third Imperium is the greatest interstellar empire in the history of Charted Space. Its Emperors have reigned for a thousand years, building a utopian society based upon the pillars of duty, honour, free trade and a powerful navy that protects its worlds and enforces its laws. Despite all of its grand achievements, the Imperium has a dark side. It has committed genocide on its own worlds. Its leaders have assassinated and murdered each other in battle to obtain the throne. A civil war nearly... (vollständige Beschreibung)
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64,00 EUR
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Kaufen
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MGP 40075 |
Traveller: The Spinward Extents (HC)
Hot Seller
The Spinward Extents are the border between the familiar and the unknown. Pioneering and adventurous Imperials, Zhodani, Aslan, even Vargr, have reached the Extents; some have dwelt there for centuries or millennia, but they are far from their ancestral homes. Native races have forged their own empires across these stars. In the Extents the daring can make their fortunes, gain fame or infamy, and influence the course of events for entire worlds or distant governments. Alien races, forgotten myst... (vollständige Beschreibung)
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74,00 EUR
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Kaufen
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MGP 40098 |
Traveller: The Trailing Frontier (HC)
Bitte vorbestellen
The Trailing Frontier... a region of contradictions. At once a safe province and the future site of Humaniti's death-struggle against the K’kree of the Two Thousand Worlds; a backwater and a frontier. Half of the region lies within the Third Imperium, the other half is home to minor states and independent worlds. Beyond lies the territory of the Lords of Thunder, militant herbivores who have vowed to exterminate all meat-eaters.
The Imperium considers the Gateway sector to be of vast strate... (vollständige Beschreibung)
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ca. 70,00 EUR
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Vorbestellen
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MGP 40099 |
Traveller: The Imperial Navy (HC)
Artikel ist bereits auf dem Weg zu uns
(vollständige Beschreibung)
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58,00 EUR
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Kaufen
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MGP 40100 |
Traveller: Worl Builder Handbook (HC)
Sonderangebot
Ganz leichte Beschädigung auf der Rückseite des Buches (Mitte - reparierbar)
Inhalt tadellos - Absolut neu und ungelesen!
The World Builder’s Handbook provides a complete toolset for expanding a world or star system into a fully realised place to know and explore. It includes procedures for determining the type and location of a system’s significant stars and worlds, an expansion of mainworld generation, and rules for determining the physical and social characteristics of the star syst... (vollständige Beschreibung)
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50,00 EUR
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Kaufen
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Szenarien |
MGP 40001 |
Traveller: High and Dry
The perfect start to a Traveller campaign set in the Spinward Marches, High and Dry provides Travellers with a starship—and a whole bag of problems to go with it!
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18,00 EUR
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Kaufen
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MGP 40006 |
Traveller: Marooned on Marduk
The Travellers' shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilization. With night falling and little prospect of immediate rescue, the Travellers are forced to seek shelter in nearby ruins, where they discover they are not alone. Set in the Sindal Subsector featured in the Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller.
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16,00 EUR
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Kaufen
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MGP 40010 |
Traveller: Theories of Everything
Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach.
In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment to solve problems and discover knowledge as they journey across the vast reaches of space… or so... (vollständige Beschreibung)
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16,00 EUR
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Kaufen
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MGP 40011 |
Traveller: Reach Adventure 3: The Calixcuel Incident
In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker on the seabed, separate from the city, and between the Travellers and their destination are mobs of panicking citizens, jammed bulkhead hatches and several kilometres of ocean.
Not to mention the s... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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MGP 40012 |
Traveller: Last Flight of the Amuar
In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and have been successful. However, there have been losses too. Among them was the Amuar, which ‘went Outrim’ as the saying goes. She is long overdue, presumed lost, and has not been located by a search... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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MGP 40014 |
Great Rift Adventure 2: Deepnight Endeavour
A terrifying struggle against a truly alien force in the depths of the Great Rift…
Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet. The Travellers might simply try to escape or they could attempt to destroy the entity, but they will face opposition f... (vollständige Beschreibung)
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26,00 EUR
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Kaufen
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MGP 40015 |
Great Rift Adventure 1: Islands in the Rift
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In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different world and not in a flyable condition.
Once the Travellers manage to reach the ship they can finally begin ... (vollständige Beschreibung)
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MGP 40016 |
Great Rift Adventure 3: Flatlined
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The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register. Someone who flatlines in a low berth is unlikely to survive due to the difficulty of resuscitating someone i... (vollständige Beschreibung)
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MGP 40017 |
Traveller Marches Adventure 2: Mission to Mithril
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Mission to Mithril is in part homage to the Classic Traveller adventure, Mission on Mithril, and in some ways a sequel. No previous knowledge of that adventure is required. Almost any group of Travellers will be suitable for this adventure, though outdoors skills such as Recon and Survival will be highly useful, as will the ability to drive an ATV and fight. In Mission on Mithril, the Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled. The base is strangely e... (vollständige Beschreibung)
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MGP 40018 |
Traveller Reach Adventure 5: The Borderland Run (EN)
In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the chance to engage in a little speculative trading along the way. However, there are those who do not want the cargo to be delivered… and the cargo agrees with them.
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20,00 EUR
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Kaufen
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MGP 40020 |
Traveller: Naval Adventure 1 - Shakedown Cruise
A new captain and senior crew have taken over the INS Sharsana. She is an older vessel, just out of her second mid-life refit, and has picked up a few quirks and traits in her long service. Her crew are properly trained but have no experience working together. The Travellers are given a simple mission on what is to be a shakedown cruise for the ship. This is their opportunity to teach the crew how to work together, identify problems missed by the dockyard evaluation officers, and turn an old shi... (vollständige Beschreibung)
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18,00 EUR
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Kaufen
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MGP 40021 |
Traveller:Naval Adventure 2 - Showing the Sunburst
Taking command of a warship assigned to the troubled Jewell-Vilis naval station, the Travellers are sent on what looks like a simple flag-showing mission. All they have to do is visit a few worlds, remind friend and foe alike that the navy is around, and give assistance to Imperial diplomats operating in the region. There is, however, a sealed section in their orders – to be opened after their ship leaves port. Ordered to quietly locate misappropriated Imperial ships, the Travellers are immedi... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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MGP 40022 |
Traveller Reach Adventure 6: Exodus
The Travellers are hired to transport hundreds of freed human slaves from a former world of the Glorious Empire to sanctuary. A beneficent Aslan clan lord has lent them a ship for the job. There is just one catch – they must go no farther than six parsecs. To make matters worse, they are being hunted by forces who desperately want to prevent them from reaching their goal. With a vulnerable and poorly armed ship, the Travellers must use their wits to deliver the refugees to safety.
Exodus is... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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MGP 40027 |
Traveller: Journal of the Travellers’ Aid Society Vol. 1
Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...
In Volume One, you will find:
Ad... (vollständige Beschreibung)
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32,00 EUR
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Kaufen
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MGP 40035 |
The Last Train Out of Rakken-Goll
An invitation from Sir Willard Vorstaten leads the Travellers to Rakken-Goll, a dying cattle town in the middle of nowhere. Instead of the expected job offer the Travellers find a lonely young man desperate for offworld visitors. Sir Willard’s residence is comfortable and he is generous; perhaps the Travellers will enjoy some downtime at his expense? Perhaps he might be a useful contact to cultivate; who knows where his duties as a noble will take him next? Events around Rakken-Goll overtake ... (vollständige Beschreibung)
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16,00 EUR
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Kaufen
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MGP 40036 |
Traveller:Naval Adventure 3 - Fire on the Sindalian Main
The Outrim Void is a dangerous place, rife with the remnants of ancient civilisations, pirate havens and ravenous aliens waiting to surge across borders into unclaimed territory. Its only hope for survival is the narrow stream of stars known as the Sindalian Main. If the secure flow of trade can be restored there, the region might one day rise above its blighted circumstances. The Travellers are sent deep into the Void when they are assigned to the remote Imperial Navy base at Dpres. There they ... (vollständige Beschreibung)
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22,00 EUR
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Kaufen
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MGP 40037 |
Traveller:Shadows of Sindal (HC)
Hot Seller
Shadows of Sindal is a three-part campaign set against the backdrop of the Pirates of Drinax. The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple.
In Search of Sindal: The Travellers voyage to Paal and search for the vault. They discover that someone has used a horrific bioweapon against Aslan settlers in t... (vollständige Beschreibung)
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48,00 EUR
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Kaufen
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MGP 40039 |
Traveller Skandersvik (HC)
Skandersvik is a complete campaign for Sword Worlds Travellers.
As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 and finally home again.
There is money to be made and glory to be earned on such an expedition, but it is not without its hazards.
Freikorps Skander: An uprising in the outback of Bularia has caused what amounts to a civil war, trapping some of the Travellers’ contacts in a combat zone.
Altho... (vollständige Beschreibung)
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60,00 EUR
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Kaufen
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MGP 40041 |
Traveller: Deepnight Revelation - The Riftsedge Transit (HC)
Hot Seller
The Riftsedge Transit. The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last chance to turn back, the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission, and problems certainly exist! How the Travellers deal with these issues will have repercussions throughout the voyage. Wonders and Terrors. Rampant life on a garden world. The blaze of energy fr... (vollständige Beschreibung)
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58,00 EUR
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MGP 40042 |
Traveller: Deepnight Revelation - Near Side of Yonder (HC)
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The Near Side of Yonder. Far beyond Charted Space, the expedition seeks a way to cross the Great Rift. Failure will add years to the voyage. Deepnight Revelation enters a region populated by three starfaring powers. They might have information useful to the expedition, but each has an agenda. Deepnight Revelation is a technological wonder to these cultures, and is sufficient to tip the balance of power. Forging An Alliance. The people of the Near Side of Yonder face annihilation by an enemy of t... (vollständige Beschreibung)
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50,00 EUR
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MGP 40043 |
Traveller: Deepnight Revelation - The Crossing (HC)
The Great Rift. Deepnight Revelation must find a way across the Great Rift, or backtrack hundreds of parsecs. There is a way; a chain of isolated star systems and deep space refuelling points, but it is hazardous in the extreme. The Travellers have good reason to believe the crossing is possible – another expedition passed this way before them. Those Who Went Before. As the Travellers make their crossing they come upon an extremely rare phenomenon – a frozen star, its temperature so low that... (vollständige Beschreibung)
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50,00 EUR
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MGP 40044 |
Traveller: Deepnight Revelation - The Far Side of Nowhere (HC)
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The Far Side of Nowhere. Far to spinward of any known system the Travellers encounter an enclave of humans and Droyne. They speak familiar languages and have similar customs to the Travellers, but know nothing of the Imperium or its neighbours. Tradeport. A freeport on the edge of explored space, Tradeport has a dockyard of sorts – and Deepnight Revelation needs one. Tradeport is a dangerous place but with the jump drive on the verge of breakdown the Travellers have little choice but to plunge... (vollständige Beschreibung)
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50,00 EUR
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MGP 40045 |
Traveller Deepnight Revelation - Voidshore (HC)
Voidshore. The final leg of the voyage takes Deepnight Revelation into the Voidshore, a region of space between the Great Rift and the edge of the Spiral Arm. Here, the Travellers learn the origins of the Biologicals and witness how they overrun entire worlds. Deepnight Revelation must engage in battle against a great biological starship to prevent the rapid spread of the Biologicals. The Solomani Expedition. Deep in the Voidshore the Travellers encounter a three-ship expedition from the Soloman... (vollständige Beschreibung)
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58,00 EUR
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MGP 40046 |
Traveller Deepnight Revelation - Expeditions (HC)
Expeditions. Expeditions is a collection of additional resources for the Deepnight Revelation campaign. It presents encounters and points of interest that can be inserted into the exploration of any star system and short incidents that may expand into larger adventures, along with three new spacefaring species Adventures.
Expeditions also contains four full adventures.
In Hillforts of Entrata the Travellers make contact with a primitive race and assist a tribal chief to deal with rebelliou... (vollständige Beschreibung)
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54,00 EUR
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MGP 40052 |
Traveller Naval Adventure 4: Enemy of My Enemy
Piracy has become a problem in District 268. The Travellers are sent on a mission to Collace, an Imperial client state and important ally. With the imminent annexation of the subsector, the Imperium does not want to inherit a troubled region so they are sending the Travellers’ ship to troubleshoot the situation. Aided by the Collacian Planetary Navy, the Travellers go on a pirate hunt; rumours abound that pirates have a secret base somewhere in the subsector. Finding it will be difficult but w... (vollständige Beschreibung)
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22,00 EUR
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MGP 40053 |
Traveller: Solomani Adventure 1: Mysteries on Arcturus Station
Artikel ist bereits auf dem Weg zu uns
Deep in the Arcturus Belt, Station Three serves as a hub for business, commerce, and much needed rest for hard-working asteroid miners. But beneath the veneer and flashing casino lights, it is a place of theft, treachery, and murder. Mysteries on Arcturus Station contains two separate investigative adventures which can be played individually or as a series, with one crime leading into the next.
In The Hunt For Sabre IV the Travellers are hired by a mining company to locate a missing ore carri... (vollständige Beschreibung)
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32,00 EUR
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MGP 40056 |
Traveller: Solomani Adventure 2: The Bell of Rocamadour
Deep in the Arcturus Belt, Station Three serves as a hub for business, commerce, and much needed rest for hard-working asteroid miners. But beneath the veneer and flashing casino lights, it is a place of theft, treachery, and murder. Mysteries on Arcturus Station contains two separate investigative adventures which can be played individually or as a series, with one crime leading into the next.
In The Hunt For Sabre IV the Travellers are hired by a mining company to locate a missing ore carri... (vollständige Beschreibung)
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26,00 EUR
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MGP 40057 |
Traveller Deneb Adventure 1: The Lost Duke
The planet of Brufort has always managed to remain under the radar of Charted Space at large. The mining companies support their workers as they bring up bountiful hauls of precious Zuchai crystals and, despite the presence of dangerous fauna, the people were happy. That happiness would not last.
A missing ship brings the Travellers to this backwater. What seems like a simple recovery mission puts them at odds with an outside force that has taken over the planet. Will they be able to help the... (vollständige Beschreibung)
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26,00 EUR
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MGP 40061 |
Traveller: Core Adventure 1- Invasive Species
The Core is the seat of empire for the Third Imperium, a highly populated and industrialised region of space civilised for thousands of years. It is also home to several reserve worlds, some of which are places where the Imperial feudal nobility go to rest and play. Tinea-Fabre is a candidate to become the fourth reserve world in the sector, hosting a lush ecosphere with dozens of imported alien animals. The Travellers are hired by the ducal heir of Alekvadin to fly a safari ship first to Akussa... (vollständige Beschreibung)
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26,00 EUR
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MGP 40062 |
Traveller: Core Adventure 2 - Last Call at Eneris Cantina
Eneri’s Cantina at Affinity Highport is the quintessential starport bar where adventures begin, patrons are met, rumours are heard and weary Travellers wind down after weeks in jumpspace. It is a place to get a good stiff drink and have the chance to rub elbows with the movers and shakers of the Sylean Main. The winds of change are blowing in the region, and the high-tech industrial world of Ase is making moves to establish itself as a power broker. Unfortunately for Affinity and worlds like i... (vollständige Beschreibung)
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26,00 EUR
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MGP 40063 |
Traveller: Core Adventure 3: Errant Lightning
The Core sector is the heart of the Third Imperium, the seat of empire and an economic powerhouse, but even the Core has its backwater worlds. One such place is Adan, a dry, almost desert world with a unique ecosphere and a secret that few know.
Adan’s small hydrosphere is entirely located in a single deep sea called the Cleft. From that sea grows the Clench, a writhing mass of plant life that extends far into the desert, providing life-giving crops for the world’s six million people. Unf... (vollständige Beschreibung)
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26,00 EUR
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MGP 40068 |
Traveller: Mercenary Adventure 1 - Verloren Hoop
The war for Medrealm is entering its final stages. As the balance tips ever further towards the Galian Federation, offworld mercenaries and their Medrealmer allies are trapped in the Rammline Pocket. Rumours abound that the Galians are not honouring repatriation bonds. The nearest repatriation haven is hundreds of kilometres away, and evacuation by grav vehicle is not possible unless Galian aerospace interdiction can be evaded. The choice is between surrender and a desperate lunge up the Aix Val... (vollständige Beschreibung)
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26,00 EUR
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MGP 40069 |
Traveller: Mercenary Adventure 2 - Bug Hunt
The Pokoss are a destructive nuisance on Paradise of El, but no more than that… until now. Their behaviour has changed, and security forces are calling for assistance. A mercenary unit is required to drive back an infestation of the creatures threatening Aldia City. The situation is much worse than expected, with thousands of Pokoss marching towards the city devouring everything in their path. The city’s leadership has staked everything on a defensive line held by inexperienced and amateuris... (vollständige Beschreibung)
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26,00 EUR
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MGP 40070 |
Traveller: Mercenary Adventure 3 - Must Travel, Need Guns
The planetary government of Kolan is one of ‘those’ clients. Prepared to pay a warfighter’s fee, they rushed mercenaries up to the front and told them to wait for authorisation to act. And wait. And wait. Meanwhile the insurgents become ever more bold. Now the government wants to terminate the contract and withhold part of the fee for failing to fulfil the mission objectives. The mercenaries need to demonstrate they would have made a good-faith attempt at the mission objectives had they no... (vollständige Beschreibung)
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26,00 EUR
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MGP 40072 |
Traveller: Secrets of the Ancients (HC)
Fully updated for the latest edition of Traveller!
A complete campaign of truly epic proportions, Secrets of the Ancients delves into the dark past of the Charted Space universe, and the legacy of a race of incredibly advanced and powerful aliens.
Over the course of this campaign, the Travellers will see sights no human has ever dreamed of, meddle with powers beyond understanding, clash with secret factions within the Imperium, and ultimately help shape the destiny of all Charted Space.
... (vollständige Beschreibung)
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60,00 EUR
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Sonstiges |
MGP 40005 |
Traveller RPG: Referee's Screen
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Packed with vital data, tables, and charts, the Referee's Screen is the perfect companion to a Traveller campaign.
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z.Zt. vergriffen |
MGP 40050 |
Traveller Deepnight Revelation - Dice Set
A Traveller needs many things to prosper in the galaxy – a good ship, reliable crew… and dice! This set includes twenty dice marked with the Deepnight Revelation logo, more than enough for even the most veteran and experienced band of exploring Travellers.
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28,00 EUR
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MGP 40054 |
Traveller Utility Pack
Keep your game looking crisp with two 50-sheet pads of full colour character sheets and subsector maps. Each character sheet can be folded into 4-page booklet that keeps your most pertinent details front and centre while also forming a handy pocket for all the adventure handouts. The blank subsector maps allowing you to explore the unfathomable depths of uncharted space, creating your own unique universe as you go.
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38,00 EUR
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Kaufen
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MGP 40071 |
Traveller: Mercenary Dice Set
Mercenary Dice Set. A Mercenary needs many things to prosper in the galaxy – good recruits, reliable weaponry… and dice! This set includes twenty dice marked with the Mercenary logo, more than enough for even the most veteran and experienced unit of soldiers for hire.
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32,00 EUR
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Hammer Slammers |
Hintergrundmaterialien |
MGP 3817 |
Hammers Slammers
Sammlerstück / Rarität
Based on the novels and short stories of David Drake, Hammers Slammers is a brand new setting for the Traveller roleplaying game. Players will take the part of tank crews and specialists within the best known and most capable mercenary unit in the galaxy! This full colour hardback is packed full of the history of the Slammers, the weapons, vehicles and tactics they use, new careers - all rounded off by a series of missions to get you started. With all vehicles created using the Traveller Vehicle... (vollständige Beschreibung)
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72,00 EUR
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Mindjammer (Traveller Edition) |
Grundregeln |
MGP 42501 |
Mindjammer: Traveller
Dieser Artikel ist endgültig vergriffen
The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!
This brand new 384-page hardback book includes:
• full rules for starships, organisations, and culture operations;
• detailed character cultures, genotypes, and new careers—play a sentient starship!
• new and innovative systems for describing planets, star systems, and alien life;
• deep setting material on the New Commonality ... (vollständige Beschreibung)
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endgültig vergriffen |
MGP 42502 |
Mindjammer – Dominion – QUICKSTART (Traveller)
An Ancient War-Ravaged World and a Deadly Foe!
Quickstart primer and introductory adventure for Mindjammer — The Roleplaying Game.
Beyond the borders of the New Commonality of Humankind lies the Sentient Alliance, turbulent worlds where the embers of the Venu War still glow. And yet, stretched thin, the Commonality still tries to keep the light of civilisation alive. Join a team of recruits to SCI Force—the Security and Cultural Integrity Instrumentality—on a mission gone horribly ... (vollständige Beschreibung)
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8,00 EUR
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Older Editions |
Grundregeln |
MGP 3800 |
Traveller RPG
Auslaufmodell (keine Nachbestellungen mehr möglich)
Traveller is back, and it is better than ever!
Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes.
The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with ... (vollständige Beschreibung)
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66,00 EUR
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Kaufen
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MGP 3808 |
Book Zero: Introduction to Traveller
z.Zt. vergriffen
This 32 page booklet provides all the core rules for Traveller, allowing new players to experience fun and adventure across the stars for the first time. Ideal for a group looking to try the new Traveller rules, or as a gift to a non-Travelling friend, Book 0 gives you everything you need to begin your voyages across known (and unknown) space.
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z.Zt. vergriffen |
MGP 3809 |
Traveller RPG Pocket Edition
Dieser Artikel ist endgültig vergriffen
Traveller is back, and this time it is smaller!
Containing everything found in the Traveller main rulebook, the pocket edition is a handy-digest sized book harking back to the 'Little Black Books' of old. Light and easy to carry to your game sessions, it is perfect for the player who likes to travel fast, or a Games Master who wants a quick reference.
Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Tra... (vollständige Beschreibung)
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endgültig vergriffen |
Regelerweiterungen |
MGP 3801 |
Mercenary
Sammlerstück / Rarität
Think the hot jock fighter and starship pilots have all the glory?
Think again.
Mercenary is a detailed expansion for the Travelelr game, and the first in the line of Core Supplements. With advanced options for Soldier and Marine characters, any player with an interest in infantry combat will find something of value in this manual.
With new weapons and tactics, career options, and the lucrative mercenary ticket system, Mercenary puts ground combat front and centre.
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64,00 EUR
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Kaufen
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MGP 3803 |
Book 2: High Guard
Sammlerstück / Rarität
Command the stars themselves with the most powerful fleets ever assembled.
Dedicated to Naval characters, whether actively serving on a frontline warship or semi-retired on a rusting tramp freighter, High Guard expands the possibilites of space combat.
With a new and highly evolved starship construction system and a wealth of choices for weapon emplacements and other additions, no captain will want to venture into space withouot this important manual at his side.
Naval characters will a... (vollständige Beschreibung)
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100,00 EUR
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Kaufen
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MGP 3805 |
Supplement 1: 760 Patrons
Sammlerstück / Rarität
Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?
Worry not, for 760 Patrons is here to rescue you!
Packed full of adventure hooks and ideas, with multiple variations on each one, 760 Patrons is a veritable encyclopaedia of plots, missions, and paying jobs, each fully categorised and itemised as to your players' own capabilities. From distraught merchants to calculating senators, from the worst o... (vollständige Beschreibung)
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40,00 EUR
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Kaufen
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MGP 3806 |
Supplement 2: Traders & Gunboats
Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you are never caught short when a boarding action takes place!
These ships can be used in a multitude of settings, as variants on their designs can be found throughout science fiction. This book allows you... (vollständige Beschreibung)
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26,00 EUR
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MGP 3807 |
Supplement 3: Fighting Ships
Detaling the largest and most powerful vessels every to play the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships.
From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - they will soon find themselves running from cruisers and their escorts, equipped with the heaviest spinal m... (vollständige Beschreibung)
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28,00 EUR
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MGP 3810 |
Book 3: Scout
Scout is a detailed expansion for the Traveller game, and continues the line of core books expanding the main rules to give you more options, and depth of play.
This book is dedicated to Scout characters, providing them with new career options, equipment, and detailed exploration rules. Characters will be able to scan planets and asteroids to gain a wealth of detail about their surroundings, survive in the harshest environments, and explore mysterious worlds in the furthest depths of space - ... (vollständige Beschreibung)
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26,00 EUR
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MGP 3814 |
Book 4: Psion
Concentrating on Psion characters and psionic powers, this addition to the Traveller range will literally open your mind to new possibilities. Whether you are looking to introduce psionics to the Third Imperium, add new abilities to members of the Psi Corps, or flesh out psion organisations of your own creation, this book has everything you need. Including new talents, equipment and survival techniques, it is the essential companion for every Psion.
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26,00 EUR
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MGP 3816 |
Book 5: Agent
From a secret government spy to a freelance espionage agent, this book expands the Agent career and provides new hooks designed to get the most from such characters. From infiltration techniques to advanced equipment, no professional Agent should be without the best aid available. Included is a brand new type of Agent, the Bounty Hunter, perfectly suited for Traveller campaigns where every credit is vital, and no questions are asked on how it is received.
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26,00 EUR
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Kaufen
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MGP 3819 |
Supplement 4: Central Supply Catalogue (HC)
Sammlerstück / Rarität
Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging equipment or the finest in evening wear, this book has it all. Neatly divided into easy to find sections, the Central Supply Catalogue is suitable for any Traveller setting, including the Babylon 5 and Ori... (vollständige Beschreibung)
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60,00 EUR
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Kaufen
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MGP 3821 |
Supplement 5: Civilian Vehicles
Sammlerstück / Rarität
Including a complete vehicle creation system, Civilian Vehicles is a ready reference for any Traveller needing to get from A to B in the fastest/classiest/safest way possible take your pick! From primitive ground cars to the most advanced skimmers, this book is a complete catalogue of vehicles found in civilian hands.
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32,00 EUR
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Kaufen
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MGP 3822 |
Supplement 6: Military Vehicles
Sammlerstück / Rarität
Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies.
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34,00 EUR
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Kaufen
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MGP 3823 |
Book 6: Scoundrel
Concentrating on Rogue and Drifter careers, Scoundrel brings to life some of the most favoured characters in Traveller those who avoid legitimate lines of work, who straddle the grey areas of the law. Expanding the Rogue and Drifter careers, Scoundrel shows you just how to survive in a universe that insists on everyone doing an honest day's work, without actually having to work for it. From confidence tricksters and gamblers to smugglers and thieves, Scoundrel is an essential companion for any R... (vollständige Beschreibung)
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26,00 EUR
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Kaufen
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MGP 3831 |
Supplement 7: 1.001 Characters (HC)
A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personality right from the page.
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32,00 EUR
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Kaufen
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MGP 3834 |
Traveller Book 7: Dilettante
Dedicated to nobles and entertainers, Dilettante looks at the wealthier and more ambitious careers. Whether your character is a Baron of the Imperium or a young hopeful setting out to become the galaxy’s greatest rock star, Dilettante contains all the options and items you need to get the best out of it. From throwing banquets on a planetary scale to starring in the latest blockbuster vids or performing live across an entire star system, Dilettante provides new rules and new career specialit... (vollständige Beschreibung)
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24,00 EUR
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Kaufen
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MGP 3836 |
Traveller Book 8 - Merchant Prince
Long-awaited by Traveller fans, Merchant Prince is for every character who engages in trading while roaming the stars. Starting off with some extra tips and options for the speculative trading every Traveller player is familiar with, Merchant Prince adds a whole new trading option for those wealthy enough to attempt it, allowing them to build a huge trading empire that spans the stars. With new career options, cargoes and ships, Merchant Prince is an invaluable companion to all Traveller players... (vollständige Beschreibung)
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24,00 EUR
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Kaufen
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MGP 3838 |
Traveller Campaign Guide
Bitte vorbestellen
Ever been caught short during a campaign? Your players all set to go, but you have not had time to prepare an adventure? Worry no longer, as the Campaign Guide has been written specifically for you!
Featuring a plethora of tables, encounters and adventure jump-off points, the Campaign Guide makes it possible to run a full-blown and detailed Traveller campaign with no preparation whatsoever. As soon as your players jump into a new system, a few quick rolls will determines exactly what ships ar... (vollständige Beschreibung)
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ca. 26,00 EUR
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Vorbestellen
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MGP 3839 |
Traveller: Supplement 9 - Power Armour
Bitte vorbestellen
Bringing a staple of science fiction novels, films and TV series, Power Armour describes the many different versions of powered personal defence systems available to characters. From the combat armour and battle dress of the original traveller to hulking exosuits that can withstand a shot from a main battle tank and be dropped from the highest reaches of the atmosphere, sophisticated power armour can turn a single man into an entire army.
Supplement 8: Power Armour features several new armour... (vollständige Beschreibung)
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ca. 26,00 EUR
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Vorbestellen
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MGP 3842 |
Traveller: Little Black Book 2 - High Guard
Sammlerstück / Rarität
The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible size.
Command the stars themselves with the most powerful fleets ever assembled. Dedicated to Naval characters, whether actively serving on a frontline warship or semi-retired on a rusting tramp freighter, High Guard expands the possibilites of space combat.
With a new and hig... (vollständige Beschreibung)
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88,00 EUR
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Kaufen
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MGP 3844 |
Traveller: Little Black Book 3 - Scout
Bitte vorbestellen
The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible pocket size.
Scout is a detailed expansion for the Traveller game, and continues the line of core books expanding the main rules to give you more options, and depth of play.
This book is dedicated to Scout characters, providing them with new career options, equipment, and deta... (vollständige Beschreibung)
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ca. 20,00 EUR
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Vorbestellen
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MGP 3845 |
Traveller Compendium 1 (HC)
Sammlerstück / Rarität
This first volume of the Traveller Compendiums collates all the most popular articles that have appeared in Signs & Portents over the years, and presents them for the tabletop! Inside you will find new careers, new ships, adventures, patrons, advice on running games, new equipment, newly revealed aspects to Aslan society, and much more!
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50,00 EUR
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Kaufen
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MGP 3846 |
Traveller: Little Black Book 4 - Psion
Bitte vorbestellen
The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible size.
Concentrating on Psion characters and psionic powers, this addition to the Traveller range will literally open your mind to new possibilities. Whether you are looking to introduce psionics to the Third Imperium, add new abilities to members of the Psi Corps, or flesh out ps... (vollständige Beschreibung)
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ca. 16,00 EUR
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Vorbestellen
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MGP 3847 |
Traveller: Little Black Book 5 - Agent
Bitte vorbestellen
The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible size.
From a secret government spy to a freelance espionage agent, this book expands the Agent career and provides new hooks designed to get the most from such characters. From infiltration techniques to advanced equipment, no professional Agent should be without the best aid ava... (vollständige Beschreibung)
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ca. 16,00 EUR
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Vorbestellen
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MGP 3848 |
Traveller: Little Black Book 6 - 760 Patrons
Bitte vorbestellen
The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible size.
Packed full of adventure hooks and ideas, with multiple variations on each one, 760 Patrons is a veritable encyclopaedia of plots, missions, and paying jobs, each fully categorised and itemised as to your players' own capabilities. From distraught merchants to calculating s... (vollständige Beschreibung)
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ca. 20,00 EUR
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Vorbestellen
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MGP 3849 |
Traveller: Book 9 - Robot
From the characterful and sophisticated droids of film to simple drones, this book will allow players to construct and play a variety of robots covering all Traveller universes. From the Third Imperium to Judge Dredd, robots rapidly become ubiquitous items on high technology worlds, and this book will allow you to construct, outfit and modify robots of any type with a simple to use yet comprehensive system
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26,00 EUR
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Kaufen
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MGP 3850 |
Traveller: Little Black Book 7 - Scoundrel
Bitte vorbestellen
The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible size. Concentrating on Rogue and Drifter careers, Scoundrel brings to life some of the most favoured characters in Traveller those who avoid legitimate lines of work, who straddle the grey areas of the law. Expanding the Rogue and Drifter careers, Scoundrel shows you just how to sur... (vollständige Beschreibung)
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ca. 16,00 EUR
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Vorbestellen
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MGP 3852 |
Traveller: Supplement 1 - 760 Patrons—2nd Edition
Bitte vorbestellen
Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress.
Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?
Worry not, for 760 Patrons is here to rescue you!
The original 76 Patrons became a lifelin... (vollständige Beschreibung)
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ca. 50,00 EUR
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MGP 3853 |
Traveller: Supplement 8 - Cybernetics
Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you.
With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defences, or a sleek agent with the very latest enhancements and upgrades. You can now fine tune your c... (vollständige Beschreibung)
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24,00 EUR
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MGP 3854 |
LBB 8: Dilettante
Auslaufmodell (keine Nachbestellungen mehr möglich)
The Little Black Books return! Harking back to the original release of Traveller in the 70’s, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible pocket size.
Dedicated to nobles and entertainers, Dilettante looks at the wealthier and more ambitious careers. Whether your character is a Baron of the Imperium or a young hopeful setting out to become the galaxy’s greatest rock star, Dilettante contains all the options and i... (vollständige Beschreibung)
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16,00 EUR
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MGP 3855 |
LBB 9: Library Data
Sammlerstück / Rarität
Knowledge is a Traveller’s best friend and this book is packed with life-saving articles and library data entries. Designed for easy reference of the Third Imperium, Library Data contains detailed articles from A to Z on Imperial politics, ships, worlds, hazards, alien races and wars.
For use by both referees and players.
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28,00 EUR
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MGP 3857 |
Starports
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The Starport is the central base of operations for many Traveller adventures – but each one is far more than a collection of refuelling points and patron display boards. Every starport in the galaxy is a living, breathing place, and this supplement will make your adventures stand out by making starports real locations.
Packed with information on what facilities, characters, and businesses can be found at a starport, this book provides maps, vehicles, and ships that can be readily used to cr... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3858 |
Merchants and Cruisers
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Merchants and Cruisers, the tenth book in the highly successful Traveller supplement line, is a giant resource for referee’s looking to populate space between the stars with new ships, and players looking for a new ride. Every ship in this hardback book is individually illustrated and presented with a vector-format deck plan.
From the tiniest of fighters to powerful cruisers, this book provides not just new ships but also new variations on existing themes to ensure no ship encounter need e... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3859 |
Traveller: Supplement 11 - Animal Encounters
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Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed part for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each tuned specifically to its environment.
As well as providing a many examples of animals already di... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3860 |
Traveller: Supplement 12 - Dynasty
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A complete guide on founding, growing and running your own world in Traveller, this book enables the creation of sociologically diverse solar systems or even empires. Covering a wide range of aspects involving governments, infrastructure, trade, military defences and even religion, it also allows the development of these unique polities over time; investments, conflicts and random events driving their growth - or indeed, possible collapse! Whether you are a band of adventurers colonising or conq... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3866 |
Spinward Encounters
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Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play.
With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to keep your campaign going for many, many months ion a variety of the Marches most exciting locations.
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ca. 30,00 EUR
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MGP 3868 |
Traveller Supplement 5-6: The Vehicle Handbbok
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Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle to advanced power armour, from a floating aircraft carrier to a massive piloted robot. The vehi... (vollständige Beschreibung)
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ca. 34,00 EUR
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MGP 3872 |
Traveller Compendium 2 (HC)
This second volume of the Traveller Compendiums collates all the most popular articles that have appeared in Signs & Portents over the past year, and presents them for the tabletop! Inside you will find new careers, new ships, adventures, patrons, advice on running games, new equipment, and much more!
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38,00 EUR
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MGP 3873 |
Traveller Campaign 1 Secrets of the Ancients
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A complete campaign of truly epic proportions, Secrets of the Ancients takes a core theme from the original Traveller, and fully updates it to reveal the powers behind the galaxy in a way you have never seen them before. Never has a Traveller book truly been loaded with such secrets.
Written by Gareth Hanrahan, Secrets of the Ancients will start the players off in a familiar setting within the Spinward Marches, but quickly escalate to take them into times, places and dimensions they barely d... (vollständige Beschreibung)
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ca. 40,00 EUR
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MGP 3881 |
Traveller Adventure 3: Trillion Credit Squadron
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This book is about space forces and how they fight. A navy’s forces, its fighting arms, are the core of those organisations and Trillion Credit Squadron allows players to construct, deploy and engage these fleets. Also detailed are rules for running and fighting tournaments in Traveller, while other chapters give everything needed to set up a campaign with planetary budgets, construction allocations and diplomacy. Several new systems and weapons available to a fleet are presented, and there is... (vollständige Beschreibung)
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ca. 28,00 EUR
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MGP 3882 |
Traveller: Supplement 13 - Starport Encounters
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It happens to every referee at one time or another. The players jump in-system, dock at a starport, offload passengers and cargo, and then ask a string of questions.
‘So, what other ships are in the port?’
‘This cargo of pharmaceuticals – which does it actually contain?’
‘I go to the bar for a few drinks. Who else is around right now?’
This book will allow you to answer those questions with the minimum of effort, giving every appearance to your players that you have cre... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3883 |
Traveller: Supplement 14: Space Stations
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Smaller than planets, often larger than capital ships, space stations are a key part of any system’s military, economic and social construct. Indeed, in some systems the majority of the local population may be housed on stations with only a few making their lives on planets and moons in the area. Either way, stations are almost universally present in any system able to build them.
The core of this book is focused on the design and construction of space stations. New power-plants and grav dr... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3885 |
Traveller: Minor Alien Module 1: Luriani
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The Luriani are a race of contradictions. Most outsiders are struck by the extreme level of politeness in their society and apparent calm demeanour, only to be shocked by a sudden outburst of passion. They are a people with no significant martial tradition that have fought some of the most brutal wars in history. They are loyal Imperial citizens that suddenly and seemingly without warning came to the brink of revolt. These apparent contradictions are the root cause of the Luriani's reputation as... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3887 |
Traveller Adventure 4: Into the Unknown
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Into the Unknown casts the players as Exploratory Scouts on board the IISS Spartan Wainwright, a Donosev-class Survey Scout. Their mission is to conduct a Class IVb survey of system N-83-Aleph and confirm an overview of the system obtained from pre-jump assessment phases conducted earlier and survey in detail any potentially inhabitable planets.
While there, they will uncover the descendants of a long-lost crew, survive the flora and fauna of a new world, and contend with a system-wide traged... (vollständige Beschreibung)
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ca. 16,00 EUR
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MGP 3888 |
Traveller: Supplement 15: Powers and Principalities
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This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments and religions.
Not all participating democracies will be identical. Each will have its own eccentricities and nuances. The same appli... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 3889 |
Traveller: Supplement 16: Adventure Seeds
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The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed.
You need an adventure, quick.
This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventu... (vollständige Beschreibung)
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ca. 26,00 EUR
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MGP 6143 |
The Golden Age - Starships Compilation
Hot Seller
Compiling the Golden Age Starships, this book features new ships for Traveller, including deck plans, crews, variants and scenario ideas for each. All ships can be found in the official Spinward Marches setting, and the Compilation features the Fast Courier, Corsair, LSP Modular Starship, Sword Worlds Patrol Cruiser, and a collection of archaic small craft and stations for worlds who are just finding their way into space.
Golden Age Starships 1: Fast Courier Details the 200-ton Fast Courier, ... (vollständige Beschreibung)
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30,00 EUR
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Hintergrundmaterialien |
MGP 3879 |
The Solomani Rim
The Solomani Rim sector is an old, highly civilised sector with more than 400
settled worlds including Terra, the original home of mankind. It bears the the
weight of thousands of years of history and is the front line of the centuries-long
conflict between the Imperium and its bitter rival, the Solomani Confederation.
The Solomani Rim contains a history and description of this sector. A perfect setting
for campaigns that focus on espionage, trading or political machinations, the Solomani... (vollständige Beschreibung)
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28,00 EUR
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MGP 6134 |
Project Steel
Sammlerstück / Rarität
Project Steel
A controversial initiative to open up a continent of the world Steel for Imperial development. Fraught with political compromises and operating on a shoestring budget, the project offers a chance to reduce tensions between the Imperium and the Sword Worlds, perhaps averting future conflict.
Call of the Wild
Arriving on Steel to join the project, a freelance exploration team heads out into the wilderness on what appears to be a simple surveying mission. What they find is a comp... (vollständige Beschreibung)
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30,00 EUR
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MGP 6157 |
Reign of Discordia (Traveller)
Reign of Discordia is the core setting book in line of the same name by the celebrated game designer Darrin Drader and Reality Deviant Publications. RoD gives you what you need to know about the galactic civilization following the fall of the Stellar Imperium. Future sourcebooks and adventures will further add to the dynamic space opera setting presented in this core setting book.
Within the pages of Reign of Discordia, you can fight against the R'Tillek and their crusade of extermination aga... (vollständige Beschreibung)
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38,00 EUR
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Szenarien |
MGP 3804 |
Adventure 1: Beltstrike
'In the Sonares system the Schaeffer belt offers riches to those equipped to exploit it - the hardy men and women who ply the dangers of the asteroid fields: the Belters.
When Lothrain Free Company invests in a mining platform, in a bid to gain ground on its immediate competition and the powerful Maas Industries, it triggers a series of events that drive Schaeffer belt tensions to new highs. Everything is at stake: Lothrain's interests and reputation; the Maas stranglehold on the most profita... (vollständige Beschreibung)
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26,00 EUR
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MGP 3812 |
Adventure 2: Prison Planet
At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different lists of guards and in-mates, Prison Planet can even be used more than once with the same group of p... (vollständige Beschreibung)
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26,00 EUR
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MGP 3884 |
Traveller: Cowboys vs. Xenomorphs
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Both a gripping adventure and detailed sourcebook, Cowboys vs. Xenomorphs is your gateway to take Traveller into the Wild West!
Cowboys vs. Xenomorphs provides all the rules and new equipment you will need to run adventures in the Wild West, from the streets of New York to the unclaimed frontier. A complete frontier mining town is mapped and detailed, with fully-fleshed out characters ready for your players to ride in and start raising hell!
Beyond this, there is a complete adventure (writ... (vollständige Beschreibung)
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ca. 16,00 EUR
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MGP 6160 |
Traveller: Crowded Hours (HC)
Sammlerstück / Rarität
Crowded Hours is a compilation of the classic Avenger Enterprises Traveller adventures, including:
* The Windermann Incident: Travelling by airship is supposed to be slow and boring, but this voyage is a lot more interesting than the passengers aboard Handley Aviatrix bargained for. With the passengers in the hands of hijackers, the crew helpless and Handley Avatrix herself on a collision course with destruction, it falls to the travellers to save the airship and themselves. They must confron... (vollständige Beschreibung)
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50,00 EUR
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Sonstiges |
MGP 3824 |
Traveller: Referee's Screen
With stunning artwork of a Type-S Scout's cockpit facing the players, and every vital table for the Referee, the Traveller Referee's Screen is the perfect complement to a well-run Traveller campaign.
With all the important tables and charts, the new Traveller Referee's Screen is constructed from quality heavy-weight cardstock that will stand the ravages of many years' gaming.
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16,00 EUR
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Kaufen
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MGP 3826 |
Traveller: Character Record Pack
Everything you ever wanted to know about your character can be found in the Traveller Character Record Pack. From your character's career history, to a detailed summary of all the allies and enemies he has collected over the years, you will never be caught by surprise by a new turn of events!
The Traveller Character Record Pack also features pages dedicated to equipment and other possessions, ship maintenance, trading, encounters, and much, much more!
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10,00 EUR
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MGP 3841 |
Traveller: Little Black Book 1 - Mercenary
Bitte vorbestellen
The Little Black Books return! Harking back to the original release of Traveller in the 70's, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible pocket size.
Mercenary is a detailed expansion for the Traveller game, and the first in the line of Core Supplements. With advanced options for Soldier and Marine characters, any player with an interest in infantry combat will find something of value in this manual.
With new w... (vollständige Beschreibung)
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ca. 16,00 EUR
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MGP 3851 |
Traveller: Little Black Book 7 - Merchant Prince
Dieser Artikel ist endgültig vergriffen
The Little Black Books return! Harking back to the original release of Traveller in the 70’s, the Little Black Books from Mongoose bring the latest version of Traveller to your gaming table in a handy and collectible pocket size.
Starting off with some extra tips and options for the speculative trading every Traveller player is familiar with, Merchant Prince adds a whole new trading option for those wealthy enough to attempt it, allowing them to build a huge trading empire that spans the st... (vollständige Beschreibung)
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endgültig vergriffen |
The Third Imperium |
Hintergrundmaterialien |
MGP 3802 |
Spinward Marches
The Spinward Marches lie on the edge of Imperial space, an area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power, the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The Spinward Marches offer untold adventure for those willing to seek it out.
* The book details the... (vollständige Beschreibung)
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30,00 EUR
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MGP 3818 |
Alien Module 1: Aslan
Hot Seller
The Aslan are revealed as never before in this mighty 200 page tome. Including new careers, equipment and vehicles, Alien Module 1 also delves into their ship construction and features an entirely new sector to expand your playing area beyond the Spinward Marches - the Trojan Reaches.
With this book, you will be able to create alien characters, use the Aslan as patrons, or simply let your players explore Aslan space as visitors, always mindful not to unintentionally upset or irritate these mi... (vollständige Beschreibung)
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36,00 EUR
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MGP 3820 |
Tripwire
In an effort to increase their control over Jewell subsector, the Imperium has announced that a new duke will be appointed to oversee Imperial interests there. This move has caused political friction with the Zhodani who have since restricted trade to their worlds.
Imperial agents - suspect the Zhodani are now planning to deploy a new super weapon, forcing the Imperium to strengthen their borders and military outposts. With tensions running high only the bravest travellers remain in business,... (vollständige Beschreibung)
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26,00 EUR
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MGP 3825 |
Alien Module 2: Vargr
Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype. Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy.
This book is packed with information for both players and referees. New rules for careers allow players to create their own Vargr characters, which are then well served by technology... (vollständige Beschreibung)
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36,00 EUR
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MGP 3833 |
Reft Sector
Sammlerstück / Rarität
Continuing the exploration of the Third Imperium, Reft Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Reft Sector is a true wilderness, with opportunities abounding for lucky or skilled Travellers or those on the run from more civilised space. With a complete history and every subsector and planet covered, Reft Sector opens fresh ground for Traveller players, allowing them to interact with the inhabitants of these new worlds.
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36,00 EUR
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MGP 3843 |
Alien Module 3: Darrians
Bitte vorbestellen
This Alien Module explores the mysterious and enigmatic Darrians and their domain within the Spinward Marches. With access to incredible technologies, including the apocalyptic and legendary Star Trigger, the Darrians have nonetheless only a relatively small empire, far from the Third Imperium.
Alien Module 3 shows you how to create Darrian characters, and explores their psychology, culture, society and technology. New Darrian ships are featured, and every world within their domain is fully ... (vollständige Beschreibung)
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ca. 28,00 EUR
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MGP 3856 |
Alien Module 4: Zhodani
Dieser Artikel ist endgültig vergriffen
Viewed with fear by other races, the Zhodani are believed to harbour powerful psionics within a terrible and oppressive society. Alien Module 4: Zhodani peels back the layers of mystery and miss-information to reveal a fascinating race who are a domineering force in their region of the galaxy.
This book is packed with information for both players and referees. New rules for careers allow players to create their own Zhodani characters, which are then well served by technology and ships designe... (vollständige Beschreibung)
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endgültig vergriffen |
MGP 3865 |
Sword Worlds
z.Zt. vergriffen
Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over a dozen star systems, and is thus one of the more notable minor states in the sector. Sword Worlders are generally militant, conservative and hot-headed. This has landed them in numerous interstellar disagreem... (vollständige Beschreibung)
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z.Zt. vergriffen |
MGP 3877 |
Alien Module 5: Solomani
Dieser Artikel ist endgültig vergriffen
When the Ancients visited Terra millennia ago, they seeded humanity among the stars. Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night.
This book investigates the Solomani, their empire, technology and society. Full rules are given for creating Solomani characters and a complete sector is provi... (vollständige Beschreibung)
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endgültig vergriffen |
MGP 3878 |
Deneb Sector
Auslaufmodell (keine Nachbestellungen mehr möglich)
Continuing the great exploration of the Third Imperium, Deneb Sector provides new ground for your players to explore, colonise and capitalise!
Part of the Great Rift, Deneb Sector is nevertheless a vitally important link in the Imperium, forming the major route between the Imperial Core and the Spinward Marches. Those from the core see the sector as barbaric while those in the Marches view it as decadent and past its age. Home to one of the brightest stars in the entire galaxy, Deneb is a sect... (vollständige Beschreibung)
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36,00 EUR
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MGP 3879 |
Solomani Rim
A perfect setting for campaigns that focus on espionage, trading or political machinations, the Solomani Rim includes detailed information on the competing Imperial and Solomani leaders, government agencies, corporations, political factions and military or guerrilla forces that operate within the sector.
The Solomani Rim sector is an old, highly civilised sector with more than 400 settled worlds including Terra, the original home of mankind. It bears the weight of thousands of years of histor... (vollständige Beschreibung)
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24,00 EUR
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MGP 6172 |
Sector Fleet
Sammlerstück / Rarität
Grand Fleet is a sourcebook for all versions of Traveller. Concentrating on the Imperial Navy of the Third Imperium, it presents data on naval operations, procedures and ships for many interstellar powers including the Solomani Confederation, the Julian Protectorate, and the Two Thousand Worlds.
Grand Fleet details the role and organization of an interstellar navy as well as the specifics of shipboard protocol such as command devolution, legal and illegal orders, and how much latitude a stars... (vollständige Beschreibung)
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78,00 EUR
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Szenarien |
MGP 3876 |
Aramis: The Traveller Adventure
Sammlerstück / Rarität
At the very fringe of the Imperium, in a backwater corner of the Spinward Marches, the Aramis subsector has been an undeveloped and often ignored part of Imperial society for generations. Recently, however, the alien vargr living just across the Imperial border have begun to acquire a taste for the subsector’s exotic and excellent agricultural products, and increased trade is beginning to bring prosperity.
Against this background, two major shipping lines are developing their holds on the... (vollständige Beschreibung)
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66,00 EUR
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Sonstiges |
MGP 3827 |
Spinward Marches Map Pack
Dieser Artikel ist endgültig vergriffen
The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map!
Includes a full key to aid navigation.
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endgültig vergriffen |
MGP 3828 |
Trojan Reaches Map Pack
Sammlerstück / Rarität
The Trojan Reaches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the second in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map!
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20,00 EUR
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Kaufen
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MGP 3829 |
Traveller: Gvurrdon Map Pack
z.Zt. vergriffen
The Gvurrdon sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation.
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z.Zt. vergriffen |
Traveller: Babylon 5 Universe |
Hintergrundmaterialien |
MGP 3811 |
Traveller: The Universe of Babylon 5
Dieser Artikel ist endgültig vergriffen
Bringing the universe of Babylon 5 to the Traveller system, this book is a one-stop resource for Babylon 5 fans. Combining setting information with new rules, players can learn how jump gates and hyperspace works, play Narn, Minbari or Centauri characters and explore the space station that changed the fate of an entire galaxy.
With this book, you can become part of the Babylon 5 saga, creating characters to adventure alongside Sheridan, Garibaldi, Ivanova, G'Kar and Molari as residents of Ear... (vollständige Beschreibung)
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endgültig vergriffen |
MGP 3813 |
Traveller Babylon 5 Universe: Warships of Babylon 5
Dieser Artikel ist endgültig vergriffen! Sammlerstück / Rarität
From the humble Hermes to the mighty Victory-class advanced destroyer, this book features many of the ships found in the Babylon 5 universe, provides all the rules you need to use them in Traveller and features extensive deck plans for all of them! Whether you need a small frigate for players to crew or a terrifying Sharlin warcruiser for them to escape from, everything you need to ply the space lanes of the Babylon 5 universe can be found here.
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endgültig vergriffen |
Szenarien |
MGP 3815 |
Traveller Babylon 5 Universe: The Trouble with Drazi
Sammlerstück / Rarität
Of all the races in the galaxy, the Drazi may be the most underestimated. Though the Drazi are accounted by all the races as relentless, skilled warriors, in the eyes of most other races the accolades stop there. The Drazi are a pugnacious race, aggressive and quick to anger. They have an innate love of fighting and will be happy to resolve any dispute among themselves with either single combats or massed brawls to a Drazi they are much the same thing and they are not held back by the same conce... (vollständige Beschreibung)
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24,00 EUR
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Produkte von anderen Herstellern
Bestellnr. |
Beschreibung |
Preis |
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British Isles Traveller Support
|
Grundregeln |
BITS PPE |
Power Projection Escort
z.Zt. vergriffen
Full Thrust based Traveller starship combat game. Simple but realistic Vector Movement.
2 Sheets of Counters (includes ships, sand clouds, nuclear bursts).
14 Imperial and Zhodani Starships Templates for use in the game.
Fast Combat using a simple table using weapons from lasers to particle accelerators.
28 pages of rules and scenarios.
System inspired by Ground Zero Games 'Full Thrust'.
Fantastic artwork by Jesse DeGraff and Paul Lesack.
|
z.Zt. vergriffen |
"Little White Books" |
Regelerweiterungen |
BITS 101.2C |
101 Cargos 2nd Ed.
Dieser Artikel ist endgültig vergriffen
One of our earliest 101 Books released, 101 Cargos has remained a popular aide for referees. As well as descriptions of cargos, the book includes an "instant adventure links" generator, details about shipping and hazard codes, plus a cargo generation system.
A deal's a deal, right?
If you view interstellar trade as simple rolling a few random items from the trade tables, think again! This BITS Traveller supplement will breathe life into your cargos and remind the players that not everythi... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS 101G |
101 Governments
Sammlerstück / Rarität
From worlds without governments...mindless anarchies or liberated Gardens of Eden? Will the locals accept trade or reject all outsiders?
To worlds with too much government...oppressive regimes focused solely upon maintaining the rulership of paranoid dictators. A good market for arms if you're willling to run the risk of being 'disappeared' by the fanactical intelligence service.
Governments from A to Z...with which to flesh out your Traveller worlds, including player descriptions, referee... (vollständige Beschreibung)
|
12,00 EUR
|
Kaufen
|
BITS 101L |
101 Lifeforms
Dieser Artikel ist endgültig vergriffen
Aaarrgh! It's a hideous alien monster!
Or is it just the quite harmless, but rather unpleasant looking Bolungian Jubwibble? The only way to find out is to get this Traveller supplement from BITS!
Detailed descriptions of 101 different alien creatures, plants and other 'lifeforms', divided according to their habitat types.
Each entry describes the lifeform using the standard Traveller statistics, in addition to notes on how commonly the lifeform is encountered and in what numbers it is fo... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS 101S |
101 Starcrews
Dieser Artikel ist endgültig vergriffen
101 Starcrews is the latest addition to the '101 Series' of supplements to support the Traveller universe. Written by Dave Elrick and Andy Lilly, the book fleshes out the background to starcrews, their ships, skills, cargos. Backgrounds and motivations, each entry including one or more adventure seeds to engage your players. US release will be confirmed as and when distribution orders.
|
endgültig vergriffen |
BITS RACQ |
At Close Quarters
Dieser Artikel ist endgültig vergriffen
A Combat Supplement for Traveller...
..Designed for Marc Miller's Traveller but may be used with other Traveller rule sets.
At Close Quarters...
... is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun slinger types.
Add Excitement...
...to critical combat situations within your Traveller game, or use At Close Quarters for standalone ground skirmishes and sta... (vollständige Beschreibung)
|
endgültig vergriffen |
Hintergrundmaterialien |
BITS 101A |
101 Patrons
Dieser Artikel ist endgültig vergriffen
Designed for Marc Miller's Traveller & GURPS Traveller but may be used with ease with other Traveller rule sets.
Patrons...
... always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the Patron have an ulterior motive? Do the rewards match the risks? That's for the adventurers to decide.
Lady luck...
...can sometimes throw even the best prepared adventurersinto a hazardous situation where fast thinking and decisive action is needed to save... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS 101E |
101 Religions
Dieser Artikel ist endgültig vergriffen
What is the meaning of life?
From our primitive ancestors to the time of the Third Imperium, society has created a wonderfully diverse range of religions and beliefs.
This Traveller supplement from BITSprovides 101 religions, beliefs and cults with which to populate Traveller worlds, grouped by the Imperial Interstellar Scout Services' religion coding system.
Each religion has a basic description including the information that would be commonly available to Travellers.
Referee's notes ... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS 101R |
101 Rendezvous
Dieser Artikel ist endgültig vergriffen
We'll meet at, er, well, a bar? Which bar? Er....
Your players encounter new worlds, alien peoples, high tech wonders, but usually the starport bar has about as much background as a cardboard cut-out, and the characters within it are just as wooden. This Traveller supplement from BITS provides 101 stimulating locations, from the Yellow Crucible Night Club to the Rewint Animalzone, offering services from taxis (Itzjuscumin) to security (ViProtect).
Every rendezvous is given a likely locatio... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS 101T |
101 Travellers
Dieser Artikel ist endgültig vergriffen
They hand over the ticket...
...they step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them through jumpspace to the next planet. But...
Who are these interstellar travellers? Hijackers or Smugglers? Should the crew be watching their every move? Or is one of the passengers a customs inspector - watching the crew?
This BITS Traveller supplement provides 101 pregenerated characters (or groups of NPCs) - passengers who may book passage on the ... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS ADSD |
Spacedogs
Dieser Artikel ist endgültig vergriffen
An adventure suitable for use with all forms of Traveller....
..expecially GURPS Traveller and Marc Miller's Traveller
Imperial Vargr...
...uplifted doggies who do the dirty jobs. They are the underclass, doomed to live and die in the slums.
Little Heaven...
... a small colony in big trouble. Drug-crazed pirates besiege their village. The only help they can afford is canine. They don't care about fur and fangs, as long as you can fight.
Spacedogs is no simple combat mission - ... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS TBC |
101 Corporations
Dieser Artikel ist endgültig vergriffen
..Designed for Marc Miller's Traveller & GURPS Traveller but may be used with ease with all other Traveller rule sets.
Money...
... makes the world(s) go around - and the sole purpose of every corporation, Imperial or otherwise, is to get their hands on as much money as possible.
Your Money...
...is what they want. Whether you're interested in buying a Megaboing (TM) Grav pogo stick from Famille Spofulam, or a geneered dragon from Hypagene, their only purpose is to separate you from you... (vollständige Beschreibung)
|
endgültig vergriffen |
Szenarien |
BITS 101P |
101 Plots
Dieser Artikel ist endgültig vergriffen
Just looking for something to do?
This BITS Traveller supplement help referees survive those gaming sessions where things just aren't going the way they thought they would...
Patrons. A common source of adventure, patrons always need someone to do their dirty work for them and they're usually willing to pay.
Introductions. Those little tie-ins which bring your players into contact with useful organisations and people.
Job Advertisements. The notices in the starport bar - whether it's j... (vollständige Beschreibung)
|
endgültig vergriffen |
BITS ADD3 |
Delta Three Is Down
Sammlerstück / Rarität
The Zhodani...
... view the Imperials as violent, expansionist, mentally disturbed, guilt-ridden liars and thieves. The Imperials view the Zhodani as treacherous, mind-sucking scum.
Delta 3 is Down...
...leaving a Zhodani admiral, carrying the latest plans for the Zhodani frontier fleet, stranded on an Imperial border world. The Zhodani crew must use their cunning and psionics to outwit the Imperials and return safely to their Consulate.
This adventure...
... contains pregenerated Zhoda... (vollständige Beschreibung)
|
12,00 EUR
|
Kaufen
|
Sonstiges |
BITS TBIB |
The Traveller Bibliography
Sammlerstück / Rarität
Ever wondered just what or where "Wabor-Parn" is?
This booklet from BITS answers your questions on Traveller products:
From the classic Traveller of the Third Imperium (the "little black books"), through the Rebellion and Virus eras...
...to the latest (August 1997) releases of Marc Miller's Traveller, set at the founding of the Third Imperium.
Rule books, supplements, adventures, boxed games, magazines, and so on divided into sections according to their era and type.
Each item descr... (vollständige Beschreibung)
|
20,00 EUR
|
Kaufen
|
BITS TPER |
The Periodical Bibliography
Dieser Artikel ist endgültig vergriffen
The five key Traveller periodicals...
From the original JTAS and its 'best of ' collections of the Classic Traveller era, through MegaTraveller's 'Traveller's Digest' and 'The MegaTraveller Journal', to the 'Traveller Chronicle' of New Era times, the last printed editions of JTAS for T4, and of course, all the Traveller related material from GDW's own 'Challenge' magazine.
an article by article list.
organised by era and subject type.
details of authors, date, format, length and other ... (vollständige Beschreibung)
|
endgültig vergriffen |
ComStar Games
|
Hintergrundmaterialien |
CSG 020 |
Traveller 1248: Out of the Darkness
Dieser Artikel ist endgültig vergriffen
Out of the Darkness, is a complete 168 page guide to Charted Space in the year 1248, published by ComStar Games. A century after the Third Imperium tore itself apart in civil war and dragged the rest of Charted Space down into ruin, Humaniti still teeters on the brink of extinction. But now there is hope.
For emerging from the darkness are the powers of the New Era; the Fourth Imperium, the Terran Commonwealth, the Freedom League, the Zhodani Concord and many others. Diminished, battered and ... (vollständige Beschreibung)
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endgültig vergriffen |
CSG 021 |
Traveller 1248: Bearers of the Flame
Dieser Artikel ist endgültig vergriffen
Bearers of the Flame presents complete details on the Fourth Imperium,
successor to the tragic Third.
A century after the fall of the Third Imperium, the Fourth Imperium is the bright hope for the future of Charted Space. Leading the fight against the genocidal Dominate, forging trade corridors through the Wilds or rebuilding shattered worlds, the Fourth Imperium stands at the forefront of the great reconstruction.
But all is not well within the Imperium. It may be that the founders made... (vollständige Beschreibung)
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endgültig vergriffen |
Cubicle 7
|
Grundregeln |
CU7 8000 |
Traveller RPG Core Rulebook (HC)
Traveller is back, and it is better than ever!
Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes.
The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with ... (vollständige Beschreibung)
|
40,00 EUR
|
Kaufen
|
Szenarien |
CU7 75100 |
100 Sci-Fi Adventure Seeds
Dieser Artikel ist endgültig vergriffen
Never run out of adventure ideas again!
This book contains 100 generic Sci-Fi plots for you to use with your science fiction games. Each plot consists of a premise, three twists and an epilogue. Some can be strung together; others would be able to form full campaigns.
A source of inspiration for all Sci-Fi games.
|
endgültig vergriffen |
Expeditious Retreat Press
|
Hintergrundmaterialien |
XRP 9100 |
Worlds Apart
Bitte vorbestellen
Welcome, traveler, to Worlds Apart! Brave the Forever Sea in a fantasy game of trade and exploration. Take the role of soldier or sailor, entertainer or scholar, dweomercraefter or drifter. A thousand thousand islands populate the world and riches, adventure, and danger lurks upon every shore!
Four islands composed the sultry chain, floating upon a bright blue sea under a tropical sun, each island gradually decreasing size as the eye passed from north to south. They were mountainous, etch... (vollständige Beschreibung)
|
ca. 24,00 EUR
|
Vorbestellen
|
Fantasy Productions
|
Hintergrundmaterialien |
FAN 107 |
Traveller Ergänzungsband 2: Tierbegegnungen
z.Zt. vergriffen! Sammlerstück / Rarität
Tierbegegnungen enthält 111 Tierbegegnungstabellen, die in kleineren Traveller-Abenteuern wie auch ganzen Kampagnen ideal zum Einsatz kommen können. Diese Tabellen sind nach Atmosphären bzw. Weltengrössen geordnet und ermöglichen durch ihre Übersichtlichkeit schnelle und spannende Abenteuer auf nahezu allen Planeten des Imperiums.
|
z.Zt. vergriffen |
FAN 117 |
Traveller Regelbuch III: Roboter
z.Zt. vergriffen! Sammlerstück / Rarität
Automaten, Blechkumpel, Computerhirne...
Endlich ein kompletter Führer für Konstruktion und Einsatz von Robotern im Traveller-Universum.
Traveller III - Roboter
schafft neue Dimensionen im Science-Fiction Rollenspiel und gibt Ihrer Kampagne frischen Schwung. Dieser Band enthält in Regelform, Artikeln und allgemeinen Daten:
- eine Geschichte der Roboter im Imperium
- eine Übersicht über die wichtigsten Roboterhersteller - auch die anderer Rassen und Spezies.
- detaillierte Regel... (vollständige Beschreibung)
|
z.Zt. vergriffen |
Szenarien |
FAN 102 |
Traveller Abenteuer 2: Schlachtkreuzer Kinunir
Dieser Artikel ist endgültig vergriffen
Der Fremde tritt mit einem Auftrag an Ihre Gruppe heran - Sie sollen ihm gewisse Betriebsgeheimnisse vom Schrottplatz der Raumschiffwerft verschaffen. Er ist bereit, dafür Cr200.000 zu bezahlen. Leichverdientes Geld? Zunächst sieht es so aus, aber dann führt sie der Job etliche Parsecs weit hinaus ins All und bringt Sie auch noch in Konflikt mit den Autoritäten des Imperiums...
Ein fesselndes Abenteuer für TRAVELLER-Charaktere mit vier verschiedenen Szenarios sowie Deckplänen und Detail... (vollständige Beschreibung)
|
endgültig vergriffen |
FAN 103 |
Traveller Abenteuer 3: Nomaden des Weltenmeeres
Dieser Artikel ist endgültig vergriffen
Auf der Wasserwelt Bellerophon sind die Einheimischen Daghadasi vom Aussterben bedroht. In den Körpern der riesigen Wasserbewohner wird ein Medikament gefunden, das die gesamte Medizin revolutioniert. Ist die Seaharvester Corporation für eine drohende Öko-Katastrophe verantwortlich? Mit Informationen zu den Bewohnern, dem Planeten, dem Konzern u. v. m.
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endgültig vergriffen |
FAN 105 |
Traveller Doppelabenteuer 1: Nacht der Entscheidung / Ein Gott greift ein
Dieser Artikel ist endgültig vergriffen
Nacht der Entscheidung
Ihr Abenteuerteam hat auf Gaajpadje wichtige Handelsbeziehungen geknüpft und nimmt gerade an einem Fest der einheimischen J'aadje teil, als das Unheil hereinbricht: Die K'tring, die agressivere der beiden intelligenten Spezies auf dieser Welt, landen eine Invasionstruppe in der Hauptstadt der J'aadje und nehmen diese schnell ein. Nun müssen sich die Abenteurer zu ihrem Raumschiff durchschlagen, wenn sie Gaajpadje wieder lebend verlassen wollen...
Ein Gott greift ... (vollständige Beschreibung)
|
endgültig vergriffen |
Far Future Enterprises
|
Grundregeln |
FFE 0300 |
Traveller5 Core Rules
z.Zt. vergriffen
Traveller5 is the newest edition of one of the most popular and successful science-fiction role-playing settings of all time.
Chronicling the high tech future of a star-spanning empire and thousands of worlds, species, and cultures, Traveller is filled with challenges and adventure.
With rules for character creation (including androids, genetic engineering, aliens, and robots), combat, high technology, starships, and more,
Traveller5 has everything players need to start playing in the uni... (vollständige Beschreibung)
|
z.Zt. vergriffen |
FFE 0400 |
Traveller5 Core Rules Slipcase
z.Zt. vergriffen
The ultimate edition of the Traveller Science-Fiction Role-Playing Game. Three hardcover 256-page books (all in a slipcase)
Contains:
Core Book 1- Characters and Combat
Core Book 2- Starships
Core Book 3- Worlds and Adventures
Traveller5 is the newest edition of the most popular and successful science-fiction role-playing settings of all time. Chronicling the high tech future of a star-spanning empire and thousands of worlds, species and cultures. Traveller is filled with challeng... (vollständige Beschreibung)
|
z.Zt. vergriffen |
FFE 5001 |
Traveller5 Dividers
z.Zt. vergriffen
Traveller5 is the fabled fifth edition to the award-winning Traveller science-fiction role-playing game. We've gone out on a limb and have announced publication of the 5th edition for June 2007. That date is, concidentally, the 30th anniversary of the release of Classic Traveller at the Origins Game Convention in Staten Island in 1977.
Our first promotion for T5 is a set of two each of two different "dividers." These are 8-1/2 x 11 card sheets: the front has 1) a starship, or 2) the black and... (vollständige Beschreibung)
|
z.Zt. vergriffen |
Sonstiges |
FFE 0301 |
Traveller5 Starships & Spacecraft
Five 22x34 black and white deck plans for Traveller5 starships: Scout/Courier, Express Boat, Free Trader, Corvette, and Colonial Crusier. Sheets are 1:120 scale (1 inch = 10 feet).
Plus, a sixth sheet: The Astrogator's Starchart of the Spinward Marches Sector: Perfect for plotting voyages through the most famous of the Travller Sectors. Map scale is 1:1,645 quadrillion (one three-quarter inch hex = 1 parsec).
Inspired by Judges Guild's classic Traveller deck plans Starships and Spacecraft,... (vollständige Beschreibung)
|
20,00 EUR
|
Kaufen
|
Traveller (FFE old) |
Grundregeln |
FFE 001 |
Books 0-8 The Classic Books
Sammlerstück / Rarität
A reprint of the original eight books in the Traveller rules set: Introduction to Traveller; Characters & Combat; Starships; Worlds & Adventures; Mercenary; High Guard; Scouts; Merchant Prince; Robots. Now published in a single album-style, perfect-bound volume, with the original black cover and red/white typeface. The layout combines two of the original pages on one page of the new edition.
|
800,00 EUR
|
Kaufen
|
FFE 002 |
Supplements 1-13 The Classic Supplements
Dieser Artikel ist endgültig vergriffen
A perfect bound volume reproducing all supplements in their entirety. the book retains the classic Traveller appearance; a solid black cover with the white type and orange stripe.
Includes:
1001 Characters
Animal Encounters
The Spinward Marches
Citizens of the Imperium
Lightning Class Cruisers
76 Patrons
Traders & Gunboats
Library Data (A-M)
Fighting Ships
The Solomani Run
Library Data (N-Z)
Forms & Charts
Veterans
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endgültig vergriffen |
FFE 005 |
Games 1-6+ The Classic Games
Sammlerstück / Rarität
This selection of full-text games for Traveller include Mayday, Snapshot, Azhanti High Lightning, Fifth Frontier War, Invasion: Earth, plus Striker, Dark Nebula, and Imperium. Game boards and counter images are included.
|
222,00 EUR
|
Kaufen
|
FFE 103 |
MegaTraveller: The Canon on CD-ROM
Dieser Artikel ist endgültig vergriffen
This 600 MB CD-ROM contains
* the 12 MegaTraveller books:
* plus the Spinward Marches Maps (pre- and during-Rebellion)
* an overview of the Rebellion: The Official Guide to MegaTraveller
* text searchable PDF files
|
endgültig vergriffen |
Regelerweiterungen |
FFE 006 |
JTAS Issues 1-12 Journal of the Travellers'Aid Society
Sammlerstück / Rarität
This sourcebook collects issues 1-12 of the Journal of the Traveller's Aid Society for Traveller, and includes Annie Nova, Victoria, Asteroids, Gazelle, Imperium, Imperial Interstellar Scouts, Champa Starport, Broadsword, War, Planet Building, Striker, Merchant Prince, plus an index to all 24 JTAS issues
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222,00 EUR
|
Kaufen
|
FFE 007 |
JTAS Issues 13-14 Journal of the Travellers'Aid Society
Sammlerstück / Rarität
This sourcebook collects issues 13-24 of the Journal of the Traveller's Aid Society for Traveller, and includes Hivers, Laws and Lawbreakers, Azun, Susag, Atmospheres, Traveling without Jumping, Skyport Authority, Ways of Kuzu, Vargr, Port to Port Jumping, Zhodeni Philosophies, Religion of the 2000 Worlds, and includes an index of all 24 JTAS issues.
|
222,00 EUR
|
Kaufen
|
FFE 008 |
JTAS Issues 25 - 33 Journal of the Travellers'Aid Society
Dieser Artikel ist endgültig vergriffen
This sourcebook collects issues 25 - 33 of the Journal of the Traveller's Aid Society for Traveller, and includes Hivers, Laws and Lawbreakers, Azun, Susag, Atmospheres, Traveling without Jumping, Skyport Authority, Ways of Kuzu, Vargr, Port to Port Jumping, Zhodeni Philosophies, Religion of the 2000 Worlds, and includes an index of all 24 JTAS issues.
|
endgültig vergriffen |
Hintergrundmaterialien |
FFE 021 |
The Classic Alien Modules 1-4
Sammlerstück / Rarität
The Intelligent Beings of the Traveller Universe brought to life in this volume:
Aslan: Adventure and Intrigue with a Proud Warrior Race.
K'kree: Encounters with the Enigmatic Centaurs.
Vargr: Freebooting Encounters with the Wolves of Space.
Zhodani: Encounters with the Psionic Masters.
|
200,00 EUR
|
Kaufen
|
FFE 022 |
The Classic Alien Modules 5-8
Sammlerstück / Rarität
This 208-page volume collects a series of reprint Modules for Classic Traveller, and includes the Traveller Alien Handout. Reprints featured are Alien Module 5 (Droyne), 6 (Solomani), 7 (Hivers), and 8 (Darrians).
|
160,00 EUR
|
Kaufen
|
Szenarien |
FFE 003 |
Adventures 1-13 The Classic Adventures
Dieser Artikel ist endgültig vergriffen
All thirteen of the original adventures for Traveller, bound in one volume. This 350-page perfect bound volume reproduces The Kinunir (HG Wells Award Winner), Research Station Gamma, Twilight's Peak (HG Wells Award Winner), Leviathan, Trillion Credit Squadron, Expedition to Zhodane, Broadsword, Prison Planet, Nomads of the World Ocean, Safari Ship, Murder on Arcturus Station, Secret of the Ancients, and Signal GK.
|
endgültig vergriffen |
FFE 004 |
Double Adventures 1-6+The Classic Short Adventures
Sammlerstück / Rarität
Even more adventuring material to keep your player characters busy! This fourth volume in the Classic Traveller Reprint series includes ALL 6 original double adventures, including 4 extra short adventures, and 3 special supplements from the page of the Journal of the Travellers Aid Society.
Includes the Double Adventures:
Shadows/Annic Nova
Mission on Mithril/Bright Face
Argon Gambit/Death Station
Marooned/Marooned Alone
Chamax Plague/Horde
Night/Divine Intervention
Also includes short a... (vollständige Beschreibung)
|
222,00 EUR
|
Kaufen
|
Romane |
FFE 0901 |
Traveller: Agent of the Imperium Paperback
Sammlerstück / Rarität
He killed more people than anyone in history...
The vast, star-spanning Third Imperium dominates charted space and provides Humaniti and its many other sophont citizens both security and prosperity. One source of imperial security is the Quarantine: the specialized agency (and agents) and the policies that protect against the alien dangers that could devastate whole worlds and destroy entire biomes.
Jonathan Bland is such an agent: a Decider, empowered by the Emperor himself to deal with th... (vollständige Beschreibung)
|
50,00 EUR
|
Kaufen
|
Traveller Customizable Card Game |
Grundregeln |
FFE 3001 |
Traveller Customizable Card Game: Two Player Starter Set
A card game with trade, exploration and combat in Marc Miller's classic RPG setting, The Third Imperium.
Traveller is a card game adaptation of Marc Miller's classic Science-Fiction role-playing game. Players assume the role of ship Captains plying the mains of the Third Imperium. The basic mechanics are an icon-driven race game, with ample opportunities to interact with, and even engage in piracy against, other players. All Captains must also contend with a hostile galaxy and the looming thr... (vollständige Beschreibung)
|
52,00 EUR
|
Kaufen
|
FFE 3002 |
Traveller Customizable Card Game: Beowulf Free Trader Deck
z.Zt. vergriffen
A Ship Deck comes with 81 cards:
1 Ship Card
20 Adventure Cards
60 Captain's Cards
Each deck is distinct, containing its own list of cards, though some may be common to multiple decks.
Scout and Free Trader are also part of the Traveller Customizable Card Game: Two Player Starter Set.
|
z.Zt. vergriffen |
FFE 3003 |
Traveller Customizable Card Game: Type S Scout Deck
A Ship Deck comes with 81 cards:
1 Ship Card
20 Adventure Cards
60 Captain's Cards
Each deck is distinct, containing its own list of cards, though some may be common to multiple decks.
|
16,00 EUR
|
Kaufen
|
FFE 3004 |
Traveller Customizable Card Game: Empress Marava Far Trader Deck
A Ship Deck comes with 81 cards:
1 Ship Card
20 Adventure Cards
60 Captain's Cards
Each deck is distinct, containing its own list of cards, though some may be common to multiple decks.
|
18,00 EUR
|
Kaufen
|
FFE 3005 |
Traveller Customizable Card Game: Subsidized Merchant Deck
A Ship Deck comes with 81 cards:
1 Ship Card
20 Adventure Cards
60 Captain's Cards
Each deck is distinct, containing its own list of cards, though some may be common to multiple decks.
|
18,00 EUR
|
Kaufen
|
Regelerweiterungen |
FFE 3006 |
Traveller Customizable Card Game: Aliens of the Imperium
Aliens of the Imperium adds 19 new Captain's Cards and 1 new Adventure Card, expanding on some of the alien races inhabiting the empire.
|
14,00 EUR
|
Kaufen
|
FFE 3007 |
Traveller Customizable Card Game: Trouble on the Mains
The first expansion for the Traveller CCG, it is a set of 60 cards that enhances piracy and provides more ways to meddle with opponents. Three copies each of 20 distinct cards.
|
12,00 EUR
|
Kaufen
|
FFE 3019 |
Traveller Customizable Card Game: Central Supply Catalog
z.Zt. vergriffen
These 60 cards provide new gear and ship upgrade options designed to support both contract and piracy decks!
|
z.Zt. vergriffen |
Sonstiges |
FFE 3008 |
Traveller Customizable Card Game: Imperial Sunburst Playmat D
z.Zt. vergriffen
Made from high quality neoprene (mouse pad material), each mat is 24? x 14? and includes a convenient Icon Key along the bottom edge.
Choose from one of six designs:
Type S Scout
Beowulf Free Trader
Empress Marava Far Trader
Subsidized Merchant
Traveller Captain’s Card Back
Imperial Sunburst
Please note, the Playmat is not a standalone product. A Ship Deck is necessary to play the Traveller Customizable Card Game.
|
z.Zt. vergriffen |
FFE 3009 |
Traveller Customizable Card Game: A Traveller Card Back
z.Zt. vergriffen
Made from high quality neoprene (mouse pad material), each mat is 24? x 14? and includes a convenient Icon Key along the bottom edge.
Choose from one of six designs:
Type S Scout
Beowulf Free Trader
Empress Marava Far Trader
Subsidized Merchant
Traveller Captain’s Card Back
Imperial Sunburst
Please note, the Playmat is not a standalone product. A Ship Deck is necessary to play the Traveller Customizable Card Game.
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z.Zt. vergriffen |
FFE 3010 |
Traveller Customizable Card Game: Beowulf Playmat E
Made from high quality neoprene (mouse pad material), each mat is 24? x 14? and includes a convenient Icon Key along the bottom edge.
Choose from one of six designs:
Type S Scout
Beowulf Free Trader
Empress Marava Far Trader
Subsidized Merchant
Traveller Captain’s Card Back
Imperial Sunburst
Please note, the Playmat is not a standalone product. A Ship Deck is necessary to play the Traveller Customizable Card Game.
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18,00 EUR
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Kaufen
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FFE 3011 |
Traveller Customizable Card Game: Scout Ship Playmat B
Made from high quality neoprene (mouse pad material), each mat is 24? x 14? and includes a convenient Icon Key along the bottom edge.
Choose from one of six designs:
Type S Scout
Beowulf Free Trader
Empress Marava Far Trader
Subsidized Merchant
Traveller Captain’s Card Back
Imperial Sunburst
Please note, the Playmat is not a standalone product. A Ship Deck is necessary to play the Traveller Customizable Card Game.
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18,00 EUR
|
Kaufen
|
FFE 3012 |
Traveller Customizable Card Game: Empress Marva Playmat C
Made from high quality neoprene (mouse pad material), each mat is 24? x 14? and includes a convenient Icon Key along the bottom edge.
Choose from one of six designs:
Type S Scout
Beowulf Free Trader
Empress Marava Far Trader
Subsidized Merchant
Traveller Captain’s Card Back
Imperial Sunburst
Please note, the Playmat is not a standalone product. A Ship Deck is necessary to play the Traveller Customizable Card Game.
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18,00 EUR
|
Kaufen
|
FFE 3013 |
Traveller Customizable Card Game: Subsidized Merchant Playmat F
Made from high quality neoprene (mouse pad material), each mat is 24? x 14? and includes a convenient Icon Key along the bottom edge.
Choose from one of six designs:
Type S Scout
Beowulf Free Trader
Empress Marava Far Trader
Subsidized Merchant
Traveller Captain’s Card Back
Imperial Sunburst
Please note, the Playmat is not a standalone product. A Ship Deck is necessary to play the Traveller Customizable Card Game.
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18,00 EUR
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Kaufen
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FFE 3014 |
Traveller CCG: Card Sleeves Imperial Sun
Card Sleeves (Pack of 50)
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6,00 EUR
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Kaufen
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FFE 3015 |
Traveller CCG: Card Sleeves Captain's Card Back
Card Sleeves (Pack of 50)
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6,00 EUR
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Kaufen
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FFE 3016 |
Traveller CCG: Card Sleeves Adventure Card Back
Card Sleeves (Pack of 50)
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6,00 EUR
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Kaufen
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FFE 3017 |
Traveller CCG: Premium Token Pack
A set of twenty premium high-impact, double sided plastic tokens.
Nine Skill tokens, each with a Trained icon on the obverse and an Expert icon on the reverse
Four Capability tokens, each with a Basic icon on the obverse and an Advanced icon on the reverse
Two Infamy tokens
Five Victory Point tokens
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6,00 EUR
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Kaufen
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Fiery Dragon Productions
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Sonstiges |
FDP 4102 |
Starship Tiles
Sammlerstück / Rarität
You don't need to be Star Fleet captain or an alien invader to design your own spaceship, all you need is Fiery Dragon's latest Deluxe Tabletop Accessory.
Perfect for roleplaying or miniature gaming, this box contains more than 30 5-inch square tiles that can be laid out in any combination to create an assortment of starship floorplans.
Each tile is marked with a 1-inch grid and can be used to assemble a starship environment in seconds. As a bonus, this box also contains 4 pages of pre-des... (vollständige Beschreibung)
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50,00 EUR
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Kaufen
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Game Designers' Workshop
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Regelerweiterungen |
GDW 264 |
Darrian's The Secret of the Star Trigger
Dieser Artikel ist endgültig vergriffen
Darian History and Culture
Darian Character Generation
Advanced Character Generation
Darian World Generation
...and an Adventure
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endgültig vergriffen |
Hintergrundmaterialien |
GDW 254 |
Alien Module 1 Aslan
Auslaufmodell (keine Nachbestellungen mehr möglich)! Sammlerstück / Rarität
Adventure and Intrigue with a Proud Warrior Race.
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20,00 EUR
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Kaufen
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GDW L125 |
The Traveller'Aid Society Alien Encyclopedia
Dieser Artikel ist endgültig vergriffen! Sammlerstück / Rarität
Diese extrem limitierte Sonderauflage gibt es nur 200 mal auf der ganzen Welt. Jedes Exemplar ist numeriert und handsigniert von Marc W. Miller, dem Erfinder des Traveller-Universums. Das Buch faßt auf circa 400 Seiten (!) das zu den Alien-Rassen erschienene Material aus der Classic Traveller-Serie zusammen. Enthalten sind die kompletten Supplements zu folgenden Rassen: Aslan, K'kree, Vargr, Zhodani, Droyne, Solomani, Hivers, Darrians. Als Bonus ist das Alien Realms Supplement enthalten. All di... (vollständige Beschreibung)
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endgültig vergriffen |
Romane |
GDW 380 |
The Death of Wisdom
Dieser Artikel ist endgültig vergriffen
"When Hiver scientists start dying by the hundreds on a frontier world, the future of humanity is called into question. Can this fragile civilization survive the plague that is wiping out its high-tech mentors, or will humanity have to rise or fall on its own? Is this a natural disaster, or is this the work of a hidden hand, willing to gamble the extinction of humanity for the extermination of an alien threat? As the plague spreads, Red Sun and her crew must head into the 'Wilds' of uncivilized ... (vollständige Beschreibung)
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endgültig vergriffen |
Megatraveller |
Grundregeln |
GDW 0215 |
MegaTraveller - Referee's Companion
Sammlerstück / Rarität
Additional rules for MegaTraveller campaigns. Expand the universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee.
Expand the rebellious universe of MegaTraveller with more rules, background, information, and ,materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the MegaTraveller Referee's Companion. This compendium helps pr... (vollständige Beschreibung)
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144,00 EUR
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Kaufen
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The New Era |
Grundregeln |
GDW 0300 |
Traveller: The New Era (1992 - 1995) (SC-Book)
Sammlerstück / Rarität
Das Traveller - The New Era - Rulebook (Softcover GDW 0300) ist neu und ungelesen - hat aber äußerlich deutliche, altersbedingte Lagerspuren.
Traveller: The New Era (1992-1995) was published by Game Designers' Workshop. The game mechanics were changed to Game Designers' Workshop's standardized rules system which had originally appeared in the second edition of Twilight: 2000.
It introduced the Virus and described the former area of the Third Imperium after interstellar society had comple... (vollständige Beschreibung)
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72,00 EUR
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Kaufen
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GDW 0308 |
Battle Riders
Dieser Artikel ist endgültig vergriffen! Sammlerstück / Rarität
"In the 57th century, travel between the stars has long been an accepted fact of life. Starships with powerful jump drives form the basis of interstellar commerce and the warships that protect that commerce.
But jump drives are bulky and take up volume that could be filled with defensive systems or offensive weaponry. A specialized vessel, optimized for large fleet actions, gained popularity during the Second Imperium and came to completely dominate the fleets of the Third Imperium. These ves... (vollständige Beschreibung)
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endgültig vergriffen |
Regelerweiterungen |
GDW 0311 |
World Tamer's Handbook
Sammlerstück / Rarität
The World Tamer's Handbook brings to Traveller: The New Era a new arena in which to adventure: the ragged border of civilization, the realm of the unknown on a thousand worlds that do not know the light of civilization. World Tamers Handbook provides material to create Survey campaigns in which characters puch humanity's knowledge out into the Wilds. Bootstrap campaigns in which characters ligt low-tech populations out of barbarism, and Colony campaigns in which characters found and lead expedit... (vollständige Beschreibung)
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98,00 EUR
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Kaufen
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Hintergrundmaterialien |
GDW 0301 |
Survival Margin
Sammlerstück / Rarität
An important source of background for the TNE campaign. Part 1 is devoted to TNS articles chroncling the collapse of the Imperium, ending in the static that heralds the birth of the Virus. Following that are essays about the Rebellion, Virus, and Star Vikings. The last section details the conversion of MegaTraveller characters to TNE.
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40,00 EUR
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Kaufen
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GDW 0315 |
Star Vikings: Personalities of the RC
Sammlerstück / Rarität
Contains 32 fully sketched-out characters that the players will interact with in the campaign.
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36,00 EUR
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Kaufen
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GDW 0320 |
Regency Combat Vehicle Guide
Sammlerstück / Rarität
"All was gone of the Imperium except for one isolated outpost, a frontier backwater called 'The Marches,' barely one-tenth the size of the Imperium. Facing their destruction, these people resolved to carry on the promise of the dead Imperium and preserve its heritage for the future...
The sword, or more properly, the cutlass of the highly trained Marine assault forces is wielded by pure TL-15 forces equipped with such vehicles as the legendary Imperial Marine Grav APC, Imperial Marine Fire Su... (vollständige Beschreibung)
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80,00 EUR
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Kaufen
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Szenarien |
GDW 0330 |
The Guilded Lilly
Sammlerstück / Rarität
"Lilly Marlene was an amazing ship. I mean, I've seen some really well-maintained ships, but this was something different. No tool dings around the access panels. No cigarette burns on the plastic galley tables. No paint discoloration anywhere. 'Jeeze,' Greta said to me, 'this thing even smells new.' Greta was right. This wasn't a restoration job. Lilly was a brand new ship.
And she was a Guild ship.
And that added up to major trouble."
TNE books were sourcebooks. Many had modules and a... (vollständige Beschreibung)
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26,00 EUR
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Kaufen
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Sonstiges |
GDW 0307 |
Referee's Screen
Sammlerstück / Rarität
A six-panel shield, 2 players' aid cards, and an 8 page accessory booklet including the mini-adventure "Lady Elise."
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200,00 EUR
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Kaufen
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Imperium Games Inc.
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Hintergrundmaterialien |
IGI 1410 |
First Survey
Sammlerstück / Rarität
First Survey
Based on a territory roughly centered on the Sylean Federation in the Core sector, this Survey provides complete Traveller UWP information for nine sectors (144 subsectors). This detailed UWP information is based on data originally created for the Traveller Atlas of the Imperium (circa 1105); it has been backdated to correspond to the Year 0 Milieu.
With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outwar... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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Marc Miller's Traveller T4 |
Regelerweiterungen |
IGI 1710 |
Psionic Institutes
Dieser Artikel ist endgültig vergriffen
Psionic Institutes
The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who hate them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Lean about the early Psionic Institutes and how to integrate them into your Traveller campaign.
The beginning days of the new Sylean empire are a time of o... (vollständige Beschreibung)
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endgültig vergriffen |
IGI 1750 |
Imperial Squadrons
Sammlerstück / Rarität
Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions!
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30,00 EUR
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Kaufen
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Hintergrundmaterialien |
IGI 1600 |
Pocket Empires
Sammlerstück / Rarität
The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism.
Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources, labor, trade and technology, then allocate revenue to build infrastructure, space fleets, and more! Set i... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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IGI 2002 |
Milieu 0 Campaign (HC)
Sammlerstück / Rarität
There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, however, due to player demand, a singular vision of the universe began to evolve. It was a vision of the Third Imperium, a vast in... (vollständige Beschreibung)
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40,00 EUR
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Kaufen
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Szenarien |
IGI 1700 |
Anomalies
Sammlerstück / Rarität
Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns.
Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them individually, or put them together to create a long-term, fascinating Milieu 0 campaign!
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40,00 EUR
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Kaufen
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IGI 1770 |
Missions of State
Sammlerstück / Rarität
Missions of state are selected adventures geared to the complexities of intercultural intrigue. Nine adventures pit noble characters against formidable odds, moving among the Imperium's elite, all the while using their privileged rank to delve into intelligence gathering and espionage. With the emergence of empire come new challenges to the status quo, and power is there for anyone to grab! Missions of state is an excellent set of adventures for any Milieu 0 campaign
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40,00 EUR
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Kaufen
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Jon Brazer Enterprises
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Grundregeln |
JBE 0105 |
Mech Tech 'n' bot: Mech Squadrons (Traveller)
Ready to ride fire with the hottest walkers this side of the galactic core? Mech Tech 'n' bot: Mech Squadrons brings you over eighteen walkers for you to blast your way through any obstacle in your Traveller role playing game. From the small two-legged MegaHerc construction mech to the heavy, six-legged Barga artillery tanks, this supplement contains walkers ideal for every use. Additionally, mass combat stats are detailed for squadrons of each mech described, helping you and your players to hav... (vollständige Beschreibung)
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10,00 EUR
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Kaufen
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JBE 0401 |
D66 Compendium
Roll your dice and enhance every aspect of the universe you love. Know the names of Moons, Space Stations, and that scruffy-looking Vargr sitting at the bar as soon as your players ask. Blast off for Adventure and leave the details to the d66 Compendium.
Based on one of Traveller's best-selling PDF series, this collection of quick-reference lists brings the Traveller universe to life with an abundance of imaginative multi-use descriptions to embellish your worlds, your characters and your enc... (vollständige Beschreibung)
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14,00 EUR
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Kaufen
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QuikLink Interactive
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Traveller T20 |
Grundregeln |
QLI T201 |
Traveller T20 Hardcover -Reprint-
Dieser Artikel ist endgültig vergriffen
Traveller T20 ist nun endlich die Weiterführung und Wiederbelebung des wohl berühmtesten Science-Fiction Rollenspiels das es jemals gab.
Was Marc Miller damals began lebt nun weiter.
Die neuste Incarnation von Traveller bietet ein für die Erfordernisse eines SF-RPG's angepasstem D20 Regelsystem, was eine hohe Flexibilität bei der Auswahl von Zusatzbüchern erlaubt.
Das Hardcover Regelbuch ist auch optisch wirklich gut gelungen und enthält u.a. farbige Illustrationen von Waffen, Charakter... (vollständige Beschreibung)
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endgültig vergriffen |
Regelerweiterungen |
QLI TA01 |
Personal Weapons of Charted Space
Dieser Artikel ist endgültig vergriffen
TA1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the firs time. Additional weaponry is also listed, including non-lethal weapons, unusual variants, and special hand-to-hand devices. All weapons are rated for T20 and CT, but can easily be used with most d20 based games!
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endgültig vergriffen |
QLI YC0001 |
Yiarn Caardee Vehicle Catalog
Sammlerstück / Rarität
Take your travels On the Ground, Through the Waves, and Against Gravity with the latest Yiarn Caardee Vehicle Catalog!
Over 80 vehicles are detailed in this catalog including ground vehicles, grav vehicles, and watercraft from across the technological spectrum.
You'll also learn new tips, tricks, and design options for creating your own vehicles based on the T20 rules direct from the Yiarn Caardee design team itself!
For those who enjoy pushing their vehicles to the limit of their own ... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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Hintergrundmaterialien |
QLI OTU001 |
Gateway to Destiny
Dieser Artikel ist endgültig vergriffen
to Destiny is a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems. Containing four complete sectors of space with over 1000 unique star systems, the Gateway Domain Sourcebook will support years of campaign play.
The Gateway region lies on the edge of Imperial space. The alliances, wars and trade agreements of its many small powers send ripples throughout the region, even to the capitals of the four great powers:
The Third Im... (vollständige Beschreibung)
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endgültig vergriffen |
Sonstiges |
QLI T202 |
GM Screen
The ultimate referee's reference for Traveller20! Included is an 8-panel main referee's screen containing the most referenced charts and tables from the Traveller's Handbook. Supplementing the main screen is an addition 4-panel referee's reference card containing the rest of those charts and tables you might need quick access to during a game.
For the Traveller20 players in your game we've also included a 4-panel players' reference card containing those charts and tables that are suitable for... (vollständige Beschreibung)
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26,00 EUR
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Kaufen
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Sceaptune Games
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Szenarien |
SCG 0100 |
Hyperlite: The Sirius Treaty
Bitte vorbestellen
The Sirius Treaty, forged between the star-faring species to prevent a galaxy-wide war. It had a simple aim: to prevent the deadly, interstellar conflict spiraling out of control. Its intent was more sinister - to constrain and leash the newest species in the galaxy: humanity.
But the United Nations of Earth and the Core Worlds of humanity need to expand, need to find new planets to colonise. Resources remain scarce so the conflict still goes on, though in a different guise and monitoried by ... (vollständige Beschreibung)
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ca. 20,00 EUR
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Vorbestellen
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Sword of the Knight
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Magazine & Bücher |
SWK 13 |
Traveller Chronicle 13
Dieser Artikel ist endgültig vergriffen
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endgültig vergriffen |
SWK 8 |
Traveller Chronicle 8
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10,00 EUR
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Kaufen
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SWK 9 |
Traveller Chronicle 9
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8,00 EUR
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Kaufen
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Terra/Sol Games
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Hintergrundmaterialien |
TSG 10000 |
Twilight Sector Campaign Setting
Welcome to the raggedy edge of human space, The Orion Frontier. This is the edge of human exploration. Rimward from here, There be Dragons! No star chart or encyclopedia tells us what lies beyond, only whispered tales of scouts and pirates provide us myth-inspired answers. But here there is life, life in abundance and wonder to boot. The edge of the Orion Frontier is an arbitrary area of space called The Twilight Sector. What The Twilight Sector has is a wonder. Earth! Or at least an exact cop... (vollständige Beschreibung)
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20,00 EUR
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Kaufen
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TSG 10004 |
Tinker, Spacer, Psion, Spy: The Twilight Sector Companion
Bitte vorbestellen
Tinker, Spacer, Psion, Spy details over eighteen careers specifically for use in the Twilight
Sector Campaign Setting but easily adaptable for any Mongoose Traveller game. More than
just a careers book it also includes details on the latest in cyberware out of the Oster
Republic called CyrgeWare. We get a look at Powered armor and Twilight variant
Psionics. In addition the book is filled with options to personalize your character: Pre-adult
Career Paths, Life Event charts, Extended Basic ... (vollständige Beschreibung)
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ca. 30,00 EUR
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Vorbestellen
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Szenarien |
TSG 10001 |
Traveller: Through the Open Door Campaign
Welcome to the raggedy edge of human space, The Orion Frontier. This is the edge of human exploration. Rimward from here, There be Dragons! No star chart or encyclopedia tells us what lies beyond, only whispered tales of scouts and pirates provide us myth-inspired answers. But here there is life, life in abundance and wonder to boot. The edge of the Orion Frontier is an arbitrary area of space called The Twilight Sector. What The Twilight Sector has is a wonder. Earth! Or at least an exact co... (vollständige Beschreibung)
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24,00 EUR
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Kaufen
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Magazine & Bücher |
TSG 10002 |
Starfarer's Gazette #1
Dieser Artikel ist endgültig vergriffen
Join the crew of the RSS Avenger as they explore strange new places, meet strange new people and creatures and most likely kill them to test out all the new weapons and gadgets that companies inexplicably send them to field test.
In the first issue we take a look at a freeport in the Kressler Asteroid belt in the Dorlass system. We field test a variety of weapons and learn about a strange and secretive organization called the Octopi with little regard for laws or patent rights. Come join us a... (vollständige Beschreibung)
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endgültig vergriffen |
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