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MGP 1201 |
Armageddon: 2089 Main Rulebook (HC)
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Armageddon 2089 - Total War is a d20-based roleplaying game depicting the war that will truly end all wars. After years of economic disputes the United States of America has finally succumbed to war with the European Federation in a cataclysmic confrontation that threatens to envelope the entire world. In the front line of combat are mercenary, military and corporate units piloting the devastating Warmeks, armored fighting machines with enough firepower to level an entire city. Armageddon 2089 -... (vollständige Beschreibung)
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54,00 EUR
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Regelerweiterungen |
MGP 1202 |
War Machines of 2089
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War Machines kicks off with an article taken from the Which Warmek? Magazine, a Mek Design Primer. Interspersed with hacked files from 'Raven' that give valuable insights into the main Warmek manufacturers, this chapter walks you through the steps and decisions that must be taken when constructing a custom Mek, along with 'raw' game advice for players looking to design the ultimate fighting machine.
Extended rules for Warmek Workshops follows, allowing mercenary companies to create their own ... (vollständige Beschreibung)
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MGP 1206 |
Soldiers Companion
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However, military affairs are not limited to the obliteration of large patches of land along the enemy force that was on it; there are operations where the assets are not sheer firepower but precision, adaptability, speed, stealth and quick response. For such missions the military forces around the world still train and deploy the oldest and most versatile machine of war: the soldier.
While displaced from the spotlight by officers who command the might of war vehicles - from tanks and aircraf... (vollständige Beschreibung)
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MGP 1207 |
The High Frontier
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Aerial warfare in the world of 2089 has not changed much from its 20th century origins: bombers still punish targets on the ground or perform reconnaissance, with fighters and interceptors assigned to the multiple function of supporting their flying partners as well as earthbound allies. Stealth technology is common amongst planes but, with improving radar systems and scanners, pilots must still rely on their skill to avoid the worst of anti-aerial batteries while keeping an eye for enemy fighte... (vollständige Beschreibung)
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Hintergrundmaterialien |
MGP 1203 |
Earth 2089
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The world in which we live is a far cry from that into which our great-grandparents were born. What was once a world held in an uneasy detente by the threat of annihilation, has now become a world at war. Nations seek to expand their power and influence, attempting to gain dominance over their neighbours, militarily, socially, or economically.
Europe has coalesced into a super-state. The European Federation incorporates all of Western Europe and is now the world’s richest and most powerful ... (vollständige Beschreibung)
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MGP 1204 |
Behind Enemy Lines: Kazakshtan
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Abandoned without support, allies become enemies and enemies battlefield allies. When you are cut off behind enemy lines you need all the help you can get, even in the form of a nosy reporter blackening your name while saving your life. Behind enemy lines is a 128 page campaign sourcebook and setting that takes a new mercenary company from their inception to the very corridors of power. Featuring a detailed overview of Kazakhstan, the Casablanca of the Armageddon War, this sourcebook showcases a... (vollständige Beschreibung)
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MGP 1205 |
Armoured Companies
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WarMeks may be the dominant force in any high-scale tactical situation, but they suffer from two major flaws- expense and availability. WarMeks are the height of current industrial design and require considerable resources just to build. While the technology is stable, a WarMek consumes a large part of any governmental or corporation's budget per unit. This makes it impractical for such an expensive machine to be used for anything other than high-scale situations. Smaller operations, such as rem... (vollständige Beschreibung)
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