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243230094 Seitenabrufe seit dem 30.06.2003 |
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Produktbeschreibung
Pyramid fans rejoice!
This book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine, updated by editor Steven Marsh.
Campaign styles and settings . . .
* Sprockets, in which fantastic, mysterious vehicles appear on modern-day Earth, each attuned to the first finder.
* Yrth 1100, an alternate-past campaign.
* More Timelines for GURPS Time Travel.
* Mock Horror Adventures for B-movie fun.
High-powered rules and devices . . .
* Brain Hacking for Cyberpunk.
* Willful Weapons for games in all settings.
* Another Look Inside Warehouse 23, with new gadgets.
* A Second Skin - magical tattoos!
Invaluable historical source info . . .
* Low-Tech Economics
* Warrior Monks: The Military Holy Orders
* Fire and Blood: Feudal Lords
* County Seat Wars
from the Old West.
Unique adventures . . .
* Trespasser's Isle - horror in a tropical paradise.
* Time of the Tyrants - time-traveling Nazis!
* I Was A Teen-Age Dinosaur - an Atomic Horror adventure.
* Gentleman Johnson's Fish Mart - Low fun for Goblins.
* An Adventure in the Gutter - Whack them! Whack them all!
* Prince Frog - The curse is not what it seems . . .
* Motive Force - Rescue the vaccine or a planet dies. |
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